Blockland Forums > Suggestions & Requests
permanently delete fake killed bricks (solvd)
Biqus:
jes00:
--- Code: ---registerOutputEvent("fxDTSBrick", "deleteBrick");
function fxDTSBrick::deleteBrick(%brick)
{
%brick.delete();
}
--- End code ---
Biqus:
thank you but i cannot try it until later
speeddog73:
Doesn’t setting the timer to -1 keep them destroyed? It doesn’t exactly “delete” them, but it keeps them on the floor and still pushable. I don’t see much of a point of physically deleting them, especially if you want to reset it you can just issue a “cancelEvents” event to the namedbrick. It seems easier than rebuilding them and setting up the script again.
Biqus:
i should have put an explanation but i was thinking of making a tdm where you can build structures and I want them to be destroyable