Blockland Forums > Suggestions & Requests
permanently delete fake killed bricks (solvd)
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Biqus:
one more thing can this be done with onBlownUp bricks
Kyuande:
Yep!
Conan:

--- Quote from: Biqus on April 18, 2019, 11:12:57 PM ---one more thing can this be done with onBlownUp bricks

--- End quote ---

--- Code: ---package deleteOnBlownUp {
    function FxDTSBrick::onBlownUp(%brick, %a, %b, %c) {
        %brick.schedule(1000, delete);
        parent::onBlownUp(%brick, %a, %b, %c);
    }
};
activatePackage(deleteOnBlownUp);

--- End code ---
phflack:

--- Quote from: speeddog73 on April 18, 2019, 03:01:14 PM ---Doesn’t setting the timer to -1 keep them destroyed? It doesn’t exactly “delete” them, but it keeps them on the floor and still pushable. I don’t see much of a point of physically deleting them, especially if you want to reset it you can just issue a “cancelEvents” event to the namedbrick. It seems easier than rebuilding them and setting up the script again.

--- End quote ---
last time i was testing, fakekill didn't support -1 and using disappear -1 right after made it flash respawn and fade away
Conan:
@phflack -1 for fakekill works, but the fakekilled brick doesnt stick around forever, just for a really long time iirc
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