| Blockland Forums > Suggestions & Requests |
| permanently delete fake killed bricks (solvd) |
| << < (2/4) > >> |
| speeddog73:
Ah ok, jes’ script should do the trick then (ngl tho that’s a goodass idea) |
| Conan:
jes’ script is just an event that deletes a bruck, not deleting on fakekill. if you want to delete fakekilled bricks you need this: --- Code: ---package deleteOnFakekill { function FxDTSBrick::fakekillBrick(%brick, %velocity, %time) { %brick.schedule((%time - 1) * 1000, delete); parent::fakekillBrick(%brick, %velocity, %time); } }; activatePackage(deleteOnFakeKill); --- End code --- |
| speeddog73:
--- Quote from: Conan on April 18, 2019, 03:26:13 PM ---jes’ script is just an event that deletes a bruck, not deleting on fakekill. if you want to delete fakekilled bricks you need this: --- Code: ---package deleteOnFakekill { function FxDTSBrick::fakekillBrick(%brick, %velocity, %time) { %brick.schedule((%time - 1) * 1000, delete); parent::fakekillBrick(%brick, %velocity, %time); } }; activatePackage(deleteOnFakeKill); --- End code --- --- End quote --- this is why i wish i knew how to script I would compile this into an addon zip but I feel like I'd forget it up. How do you do it from a script, just throw it into a server.cs and do the other addon stuff and make a Script_whatever? |
| jes00:
--- Quote from: speeddog73 on April 18, 2019, 04:37:47 PM ---this is why i wish i knew how to script I would compile this into an addon zip but I feel like I'd forget it up. How do you do it from a script, just throw it into a server.cs and do the other addon stuff and make a Script_whatever? --- End quote --- Yep. https://www.dropbox.com/s/5crlrkvqjmtl6os/Script_DeleteFakeKillBricks.zip?dl=1 |
| Biqus:
thank you very much dude |
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