Does anyone miss the late 90s/early 2000s FPS space visuals?

Author Topic: Does anyone miss the late 90s/early 2000s FPS space visuals?  (Read 508 times)

I'm talking about like Halo, Unreal Tournament or even here on blockland.

It's usually rather colourful with planets that would collide with each other if their orbits were realistic.

Halo CE had great environmental design and atmosphere for it's time

yea a lil bit i always love that aesthetic

i always did love looking at the immersive clearly-the-inside-of-a-sphere-with-a-space-texture-on skyboxes. they were so well made. if i looked at it hard enough the seams on the skybox's faces almost melted away


ye, i've played halo and ut1999 and i always found that aesthetic neat

i miss late 90s/early 2000s visuals in general

32x32 textured low poly models <3