Off Topic > Games
Tarkov loving sucks
Checko2100:
--- Quote from: Conan on May 10, 2019, 05:11:35 AM ---honestly surprised its not standard in modern shooters. squad is understandable as its a vr game and needs very high optimization to be playable in vr. anything else though really doesnt have much of an excuse
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I did a bit of research.
Squad is not a VR game, its a normal fps, and dual render scope was implemented, but the performance was terrible, so it was taken out of the game, hence why its non-existent in today's Squad
From what I gathered and understood, the reason why is dual render scope so performance intensive is due to the PIP (picture in picture) system, basically displaying 2 cameras in the game. The performance goes on par with the engine, I assume Insurgency has no problem due to its old engine, and small maps to render. Squad on the other hand, as example, has maps as big a 4km, so in a way, you'd be displaying the map twice.
PhantOS:
A second camera has its own rendering pipeline. Ideally rendering everything on screen should take around 1/60th of a second but with a dual render scope it takes 1/30th of a second. So a game that runs 60fps would immediately run at 30fps with a second render
Naruto Uzumaki:
--- Quote from: Checko2100 on May 10, 2019, 11:15:31 PM ---
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It was strangely easy in Source. Granted Source is a dated engine but even for it's time I remember running Half Life 2 mods that had dual render crossbow scopes and stuff. I don't fully understand the systems behind it but I think this had something to do with shaders. It 'magnified' everything behind it, resulting in a zoomed in image, but had a lower resolution. You can see this effect on a magnifying glass prop in Kleiner's lab. The quality was somewhat low but not incredibly noticeable, and it didn't seem to impact performance much. I don't know stuff about rendering though so I'm not sure if this still requires an extra render
Insurgency Sandstorm is having issues with DR scopes, a bunch of people complained they lag like stuff. They almost didn't have it, now it's optional. Sad to see it was taken out of Squad but Squad is already a dumpster fire when it comes to optimization, I never knew they had it to begin with. Even the upcoming Unturned sequel is having issues with it lol. I think it might be a quirk with Unreal, because it seems super easy to accomplish in Unity. Ravenfield (unity game) has a forgetload of mods that utilize dual render scopes, something that wasn't even in the base game
Checko2100:
--- Quote from: Naruto Uzumaki on May 11, 2019, 12:24:15 AM ---Sad to see it was taken out of Squad but Squad is already a dumpster fire when it comes to optimization, I never knew they had it to begin with.
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Yea, a bit sad Squad can't implement it. Here's an article about it: http://forums.joinsquad.com/topic/1873-scope-implementation-discussion/
Now on Tarkov
Ever since it released, I've been thinking of picking it up, but I'm unsure of the performance, assuming CQ combat would be fast as hell
Then again, I know this is not battle royale, but is it one of those games where you run for half an hour only to be insta-killed by what you'd call a Gen4 guy?
Also how bad is the grinding?
Conan:
i think its how unreal handles its rendering - unreal's rendering engine is a lot more sophisticated and powerful than unity's and as a result DR scopes will 100% have a higher performance impact than in unity games. aka: why unity looks like blockland rendering engine quality while unreal feels like AAA game quality.