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[Weapon Pack] SWeps Melee v1.21

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Swollow:
SWeps Melee
Version 1.2


Updates
1.21   07/20/2019    added onMeleeHit event, fixed melee weapons not giving points for killing bots1.207/18/2019    Fixed damage checks, fixed update with updating hands and the fists item1.107/18/2019    Fixed hands not updating properly for forced avatars
Here is a complete revamp of the melee weapons that were part of SWeps a while back
They now have swing animations and different mechanics and a ton of sounds
Also I havent played blockland in a while and there may be bugs that i have to fix, but I'm fairly certain mostly everything is functioning pretty well

Where the melee weapons hit will be accurate to the animation of the swing
Blunt weapons will put the victim into a disarmed state for a period of time, signified by yellow stars
disarmed opponents can move but they will be unable to use their weapon for that period of time

Sharp weapons typically do more damage but do not disarm

One handed weapons can parry by right clicking, if your opponent hits you within a short duration of you parrying it will put them into a stunned state
stunned opponents have red stars over their head, cannot move, and cannot attack, their current horizontal velocity is also dropped
If you fail a parry you will be unable to attack or parry again for 1.5 seconds

One handed weapons swing horizontally across, with a very brief windup

Two handed weapons have two swing patterns; overhead and thrust
Two handed weapons do very high damage but have a significant windup time
Left clicking with a Two handed weapon will start its windup animation, however by holding down left click, you can delay the swing by up to 0.7 seconds, this can allow you to trick out parrys fromOne handed weapons

Baseball BatBlunt
Medium cooldown
Medium range
45 DMG




MacheteSharp
Slow cooldown
Medium range
90 DMG




Frying PanBlunt
Fast cooldown
Short range
40 DMG




Pipe WrenchBlunt
Fast cooldown
Short range
35 DMG




Meat CleaverSharp
Very fast cooldown
Very short range
50 DMG




SledgehammerBlunt
Two handed overhead
Extremely slow cooldown
High range
150 DMG




Hockey StickBlunt
Two handed overhead
Very slow cooldown
High range
90 DMG




ShovelBlunt
Two handed thrust
Very slow cooldown
High range
90 DMG




PitchforkSharp
Two handed thrust
Extremely slow cooldown
High range
150 DMG




Fists
Extremely fast cooldown
Extremely short range
20 Dmg
Right click to kick for 30 DMG
If you combo two punches and then a kick, the kick will do double damage
You cannot parry fists


There are two other weapons in the pack not listed here, they are easter egg weapons, and are not balanced, if you don't know what they are, you'll just have to download to find out (;



There is a pref to modify all the damage values of these weapons they are balanced in terms of damage for melee on melee combat
$Pref::Swol_Melee_DamageMod
All the damage will be multiplied by this factor, if you plan on adding these weapons into say a death match with guns you might want to set it to a value of like 1.5 (put this in console $Pref::Swol_Melee_DamageMod = 1.5;)
To revert this pref set it to 1 or "" (put this in console $Pref::Swol_Melee_DamageMod = 1;)
If you quit blockland normally this pref should save

This pack does NOT require SWeps, but will work with it


Anyways thanks for coming to my ted talk


Download SWeps_Melee

Swololol.com
1.9mb

Snaked_Snake:
oh hell yeah

Aide33:
aw forget yeah

jarelash:
Very tasty.

EDIT
I can't seem to actually be able to spawn or use anything but the fists.

Swollow:
redownload i had to fix something

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