Blockland Forums > Suggestions & Requests

[Event] ifPlayerDead

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awsomefunnyguyq:
"IfPlayerDead" or "checkIfPlayerDead"
is this even possible?

basically, this event checks if a player (or players) are dead, almost like checkTeam.
This would also mean it requires an input event "onIfPlayerDeadTrue" and "onIfPlayerDeadFalse" so it could run a target and output event.
Why do I need this?
This is for my SCP:SL remake, so every dead player could respawn as one certain team every 5 minutes.

keaton:

--- Quote from: awsomefunnyguyq on July 19, 2019, 12:46:05 AM ---This is for my SCP:SL remake, so every dead player could respawn as one certain team every 5 minutes.

--- End quote ---
slayer exists

PhantOS:
check if which player is dead? you want like 64 input events for each potential player the server can have?

this is fundamentally flawed because there's no good way to arbitrarily gather players through events. You need a direct reference to a target

awsomefunnyguyq:

--- Quote from: keaton on July 19, 2019, 03:26:08 AM ---slayer exists

--- End quote ---

I'm aware it exists, you are able to change a player's respawn time but I'd like to respawn every dead player at the same exact time.


--- Quote from: PhantOS on July 19, 2019, 10:15:37 AM ---check if which player is dead? you want like 64 input events for each potential player the server can have?

this is fundamentally flawed because there's no good way to arbitrarily gather players through events. You need a direct reference to a target

--- End quote ---
What else would you suggest?

Hawt:

--- Quote from: awsomefunnyguyq on July 19, 2019, 11:43:43 AM ---What else would you suggest?

--- End quote ---
its much more efficient to script it yourself

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