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Blockland Development

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Antares:


--- Quote from: Masterlegodude on August 03, 2019, 10:10:59 AM ---I'd still like to see this game brought over to Torque 3D

--- End quote ---
Indeed. I am sometimes following Torque 3D’s development and they are making v4.0 now. Haven’t checked out what is new in there.

lordician:

Would love to see more updates or any bigger developments then just bug fixes, but i also feel that i got a lot out of this game already.
I think people invested a lot of time and effort in this game and they do not want to lose that investment by the game eventually not being supported anymore.
Signs of a good game, if people are so invested in it. But also makes the letting go all the more harder for everyone.

Overall, we should be glad we got what we had and hope we get something similar in the future which can take over this massive block shaped hole in our hearts.

Awdax:


--- Quote from: Masterlegodude on August 03, 2019, 10:10:59 AM ---I'd still like to see this game brought over to Torque 3D

--- End quote ---

How much is a license?

I feel like Torque 3D has been around for a while though, relatively speaking, and we’ve never heard anything about any interest in moving the game over to a new engine. Probably because the version Badspot uses is heavily edited/tailor-made at this point.

Masterlegodude:


--- Quote from: Awdax on August 03, 2019, 07:53:47 PM ---How much is a license?

I feel like Torque 3D has been around for a while though, relatively speaking, and we’ve never heard anything about any interest in moving the game over to a new engine. Probably because the version Badspot uses is heavily edited/tailor-made at this point.

--- End quote ---
I know the engine is free now, but i'm not sure about licensing though...

I think there has been discussion, though no official word, about moving the game to a newer engine, and it did pretty much boil down to it being too difficult and no want or drive to port Blockland's systems to a newer engine

Which sucks, but it's still something i would like to see anyway

Spartan224:

Seeing the rendering optimization that CompMix was working being implemented would be great, especially with how that occlusion culling worked.

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