bump
I did some testing w/improving brick collision by putting a staticshape just inside the surface of the brick.
I've only tested it on the 1x12x5 brick, but so far it has performed very well.
However, at ~11,000 bricks I'm getting 17 fps. Sooooo...
I now have it set up to clear the collision shapes from the "list of things to send to new clients", thus preventing the staticshapes from lagging the clients.
However a client must rejoin to fix their lag. That's not ideal cause they will have to rejoin every 8k bricks or so to keep above 60fps.
Selective ghosting would allow me to fix this lag issue midgame without forcing clients to rejoin.