| Blockland Forums > General Discussion |
| Better Brick Collision Project [KotaiCol] |
| << < (3/4) > >> |
| SubDaWoofer:
if done could we get a version with 0.005 unit inset just for the Blockland Vehicle Physics™ |
| Tendon:
I won't make a version like that, but I will post the .blend when I'm done. x3 Ramps & Low Crests are done. |
| Tendon:
I figured out a way to use the static shapes for collision without ghosting them at all. This means lag from rendered objects wont be an issue. It may also mean that I dont need clients to download the extra files that they will never render. So no extra download time or extra datablocks. idk i havent tested that part yet. I'm halfway through the ramps. |
| Tendon:
Phase 1 of KotaiCol is complete. I have uploaded it to Blockland Glass. I will make a topic on the Add-Ons board when it is approved. If you would like to download a version with the .blend and production notes, you can find it here. I will be busy irl for the next few weeks. |
| jes00:
You had to make a new dts for every single brick, even if it's square? You couldn't just scale the static shape to the size of the brick? |
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