Blockland Forums > General Discussion
Better Brick Collision Project [KotaiCol]
DurkaDude:
Realistically it wouldn't be too hard for me to modify Brick Tessellation to also create 2 collision boxes for each brick.
Hmmm...
Tendon:
--- Quote from: DurkaDude on August 14, 2019, 05:36:51 PM ---Realistically it wouldn't be too hard for me to modify Brick Tessellation to also create 2 collision boxes for each brick.
Hmmm...
--- End quote ---
Don't do it unless your second collision box is better than the original. It's not two collision shapes that make this method work, it's that the second collision shape is literally impenetrable.
I did the collision for these green bricks:
The pine tree was a pain in the ass because of a glitch with blender. Origin to Geometry was showing itself as setting the center to Bounds Center, when in reality it was stuck on Median Center for some reason. Kept ending up with the cone part of the tree misaligned. >:(
Multiple shapes in one DTS doesn't give good collision with vehicles, so I need to write in multi-core support for that castle wall brick on the left.
Conan:
or just dumb it down to a 1x3x4 brick..... almost literally no vehicle will rely on that tiny of a window unless you're doing stuff with 0.1 scale vehicles, and in that scenario theres a lot of forgety things going on regardless of how good your collision is (tires for example)
Tendon:
Added multi-shape support & finished collision for the castle wall.
Biqus:
nice