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Thoughts on Shop Systems?

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PhantOS:

Shops in pvp are awful because they reward players artificially with arbitrary advantages for playing longer, rather than the reward of optimizing playstyle and learning mechanics and meta (tournaments for example). It's especily Bad in trench wars

maxymax13:

Good: get 30 kills to buy a tank which gets rid of the 30 points and will not respawn, encouraging teamwork with the pipe wrench (trench wars' server)
bad: you played for 15 hours, you have now permanently unlocked the mininuke (glass' trench wars)

failbros2:

shops are bad since veterans with all the good weapons can just clap every loving new person's cheeks

in ezm they're fine tho, but with item saving on they can become a problem, especially with dropping items

Tendon:

Resetting is good.  Everyone should start on even ground at the beginning of the game.
There are better ways of acquiring new items or tools, such as drops from mobs, hidden items, crafting, or prizes.

I think shops are great for consumables and cosmetics.  But permanent unlocks...  It doesn't feel great to start with a pistol, while your buddy here has his shiny new Ion Cannon strapped to his back.  One of those, how long do I have to wait before I can start having fun, sort of feelings.

The Brighter Dark:

I used 1 time classes in my temple treasure gamemode that are cheap to get and offer some cooler / slightly better guns and that seemed to play decently


so like theres a few free classes that are fine to use on their own, but also a few paid ones to mix it up a little

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