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I don't see anything wrong with brickadia, why the hate?
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Robot:

--- Quote from: weaver123 on September 18, 2019, 01:39:07 PM ---forced people to actually build maps

--- End quote ---

I never understood the mental back flip you have to do to get to this point. Why are we forcing anyone to do anything? It's a creative game, people should be free to play how they want. Brick terrain has basically no benefits over regular terrain. Brick collision, even with mod-ter, is embarrassingly unreliable. Goodbye skiing gamemodes forever, right off the bat. It's harder to save and load, it runs terribly, it requires excessive amounts of time and effort to create, and ultimately looks like garbage anyway, far worse than regular terrain even with all it's graphical shortcomings. Most servers may of ran on slate back in the day but nobody was making terrain builds on slate while actual terrain was available.
Khaz:
^^^^^^^^^^^^^^^^
Electrk..:
I don't know why people are still arguing over the interiors/terrain thing.  It's blatantly clear to anyone with a brain that the shadows and shaders update was nothing more than a failed attempt by badspot to sell more copies of the game.  He even said so himself.

All the fluffed up marketing talk about how it'll bring updates quicker, how interiors and terrain were outdated anyway, etc. was just that: marketing talk.  Many of us fell for it - I did at the time.  Not to mention the insistent brow-beating people got over daring to bring up counter-arguments (me no like change, etc. etc.), much of it from badspot himself, calling people who didn't like the update manchildren and other insults.  I mean that's typical badspot, but he's continued to do it long after the update became old news.

It's just amusing that even when the game is on its deathbed people are arguing over whether an update that removed major features of the engine (because the developer didn't want to figure out how to integrate them with the new lighting or produce viable alternatives) was a good idea or not.  It was an attempt to get the game to sell better.  Get this in your head.  The fact that people are still fighting over this using badspot's exhausted talking points just shows how effective it all was.
King Tøny:

--- Quote from: Robot on September 18, 2019, 06:23:17 PM ---Most servers may of ran on slate back in the day but nobody was making terrain builds on slate while actual terrain was available.

--- End quote ---

Some of the best brick terrain builds I've seen were built in V8.
MunkeyCheez:
i'd jump ship to brickadia.
i've had my fun with blockland, i've met a lot of good people during my time here, but sadly i don't talk to anyone of them anymore. last time i spoke to flubbman was almost half a decade ago (oof) and he's gone silent. i wonder if he'll read this message, i think he just lurks on the forums occasionally like i do.

i never really liked the shader update, i was apposed to it because at the time i liked the exploration of maps, plus my computer was god-awful even for 2011 standards (more like 2003 standards for an "office" computer) so shaders would run awfully.
brickadia looks promising, hopefully reviving what we were once promised or speculated after what would come after the shaders update of 2012.

maybe it'll encourage people to come back to try out brickadia. who knows.
i wanna explore those big-ass island city maps again, hoping that someone would host a large-scale objective based military themed team deathmatch with realistic looking weaponry and vehicles like gravity cat did but on brickadia.

needless to say, that was probably the best $20 i've spent, i think i must had gotten well over 3 thousand hours playing blockland since 2009.
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