Author Topic: The only way to revive Blockland, period  (Read 10890 times)

op probably watches lots of filthy frank and wonders why his teachers don't let him say the n word in class

what in gods name is all of this

lack of advertising/public interest is 100% what led to the downfall of the game. i literally cannot remember the last time i saw a Blockland ad online, maybe 2009? i would say 80% of users between 2005 and 2010 joined after seeing adverts. the only publicity this game gets nowadays is the occasional spanish youtuber that makes fun of it and even then we only gain probably 20 reoccuring members from that.

people who attribute its decline to a lack of updates clearly don't remember that 99.9% of the content in this game was created by its community. there have only been less than a dozen actual "big updates" since 2007 and that's fine. this game doesn't need to be ambitious because it's a LEGO sandbox game. it does what it's meant to do almost perfectly. the problem is, with rarely any new players means the community is slowly bleeding out. the reason we don't see phenomenal new ideas or motivation to play the game is because a majority of its creators have left. sure, new people could come around and breathe new life into the game but by then i think most of us will have moved forward. it's a shame

this game could go 20 more years without a single update and still be a fine experience. you can do a million and a half things with blockland and still find ways to make it a new and inventive experience. the reality is with no thriving community, we're getting sick of each other and the game as a whole. blockland isn't coming back from this drought, put your focus on block party and please support ghost
« Last Edit: November 28, 2019, 11:45:05 AM by Freek »

lack of advertising/public interest is 100% what led to the downfall of the game. i literally cannot remember the last time i saw a Blockland ad online, maybe 2009? i would say 80% of users between 2005 and 2010 joined after seeing adverts. the only publicity this game gets nowadays is the occasional spanish youtuber that makes fun of it and even then we only gain probably 20 reoccuring members from that.

people who attribute its decline to a lack of updates clearly don't remember that 99.9% of the content in this game was created by its community. there have only been less than a dozen actual "big updates" since 2007 and that's fine. this game doesn't need to be ambitious because it's a LEGO sandbox game. it does what it's meant to do almost perfectly. the problem is, with rarely any new players means the community is slowly bleeding out. the reason we don't see phenomenal new ideas or motivation to play the game is because a majority of its creators have left. sure, new people could come around and breathe new life into the game but by then i think most of us will have moved forward. it's a shame

this game could go 20 more years without a single update and still be a fine experience. you can do a million and a half things with blockland and still find ways to make it a new and inventive experience. the reality is with no thriving community, we're getting sick of each other and the game as a whole. blockland isn't coming back from this drought, put your focus on block party and please support ghost

lack of advertising was definitely not the reason for the game's decline. even when the game was on the front page of steam the player count spiked for like a week then went right back down to where it was before, if not lower. the problem is that blockland has horrible player retention because the base game is boring, even in terms of basic quality of life things like the duplicator. even when people find out about the game they don't keep playing it.

it worked in 2007-2009 because there were almost no games like it. minecraft hadn't exploded yet so there wasn't an oversaturation of the market in sandbox games like there is now. blockland was always a small game, but with all the sandbox building games that are out there now it really has to have something that stands out and grabs people. when everything that makes the game actually enjoyable requires you to download mods from a forum that new players don't even know exists, it doesn't stand a chance.

advertising is not the issue. the issue is that the base game is bad.
« Last Edit: November 28, 2019, 11:56:23 AM by Electrk.. »

The non-inclusion of useful tools like the Duplicator, and no link to the forums, especially after releasing to Steam, has always dumbfounded me

The non-inclusion of useful tools like the Duplicator, and no link to the forums, especially after releasing to Steam, has always dumbfounded me

The non-inclusion of useful tools like the Duplicator, and no link to the forums, especially after releasing to Steam, has always dumbfounded me

1. duplacater is to confusing 2. fourms are bad