Blockland Forums > Modification Help
Rallypack Weapons [WIP]
Lapis the Floran:
--- Quote from: Crook on August 13, 2020, 01:49:57 PM ---How did that feature work anyway? I never found the time to decipher 50 lines of quirky unreadable code to find out
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i don't loving know i guess it like mounted the revolver on another shape or a bot and then mounted it on the player and then through swollow's stuffcode autism made it work
EDIT :
--- Quote from: Bing2 on August 13, 2020, 02:48:04 PM ---empty revolver to 1/6, face a corner, enter third person, hold Z and spaz the forget out until the screen goes red and your head explodes and then you can spin the revolver by tapping jet key twice
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also because of the steps required to get the revolver to spin the code is instantly loving bloated by a few 1000 lines of code because totally people will find this loving handicapped easter egg that basically has 0 guide or hint how to do beside code diving because swollow is again loving handicapped
_OXBADCODE#:
swollow's revolver spin 101 - right click twice and you'll get the spin image mounted, right click again and it'll stop spinning
since in rallypack ironsights are a thing, you could try making work it via command like /spin
Bing2:
just make it E like the bipods
Potatoh:
imaignge putting your name literally loving everywhehre in your code
Crook:
Good way to make sure your add-on doesn't create conflicts
As a matter of fact the only time I didn't use the rwep identifier there was immediately a conflict with some weird footstep sound mod that broke every colored HUD element. I don't even know how that happens. Either way I learned my lesson