Blockland Forums > General Discussion
What has happened to this game?!
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Masterlegodude:

--- Quote from: Conan on April 21, 2020, 09:26:39 PM ---the funny thing is staticmaps showed you could reimplement a really basic form of maps as default, but badspot never considered it cause "static shape bad"

--- End quote ---
Didn't static maps cause performance issues because of all the separate DTS that needed to be loaded and rendered?
Crook:
I doubt it's an inferior solution to a massive amount bricks on the same scale
Mr Queeba:

--- Quote from: Masterlegodude on April 21, 2020, 09:38:28 PM ---Didn't static maps cause performance issues because of all the separate DTS that needed to be loaded and rendered?

--- End quote ---
iirc yea, also theres issues with collisions
cHeEsEpIzZa2:
why would you even sacrifice feckin maps for a high-performance shader option people can't even enforce, i mean i like shaders but make it so we can enforce it so we can actually build horror games with them
Aide33:

--- Quote from: Conan on April 17, 2020, 01:20:07 PM ---distributors get a cut anywhere between 30 to 60% of sales, so even with a conservative estimate of $10 per key, and 40k + 100k from steam, that still amounts to $420k best case scenario. that averages to $42k per year over 10 years, which means hes made about as much as if he worked as a junior coder at some company.

--- End quote ---
the game was fairly profitable

if i remember correctly badspot only said the ads on the forum barely pay for it being up not the entire game.

the entire game is literally just a master server which can cost at best like 10$ to host per month to run.
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