Blockland Forums > Modification Help
Are Shape and Detail32 really needed for models?
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RockyDoctor65:
Models I made without those two entities it work fine in-game. I am using a blender exporter, btw.
RockyDoctor65:
sorry if this is a stupid question.
Crook:
I'm not entirely sure what you're asking, but if you're using Port's exporter, in the vast majority of cases detail group is handled automatically and there is no need to rename the mesh names.
RockyDoctor65:

--- Quote from: Crook on April 22, 2020, 10:31:38 PM ---I'm not entirely sure what you're asking, but if you're using Port's exporter, in the vast majority of cases detail group is handled automatically and there is no need to rename the mesh names.

--- End quote ---
Basically, you parent all objects to detail32 and then parent detail32 to shape for some reason. And yes, If I remember correctly, I am using Port's exporter.


Edit: Yes, I am using Port's. I checked my blender Add-Ons.
PhantOS:
i dont think you have to parent everything to shape or detail32, you just need two empties and detail32 a child of shape, though this might just be because port's exporter handles the parenting automatically. its probably just an ancient label dts uses to specify what's intended to be rendered.
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