Author Topic: Applying Transparency to a Hat  (Read 775 times)

So I'm making a hat on blender and I want to make it so that the hat itself is transparent, I've tested different things in game after modifying the model itself in blender to no avail.

if you're using ports/gyts exporter, in blender, enable transparency on the materials/material nodes you want to be transparent and set its opacity as you wish. note that any mesh objects with a transparent material will not cast shadows - if you want only parts of your hat to be transparent/not cast shadows, use multiple mesh objects.