Author Topic: Bot Racing Pathmaking  (Read 576 times)

There was a thing where you could take zone bricks or other types of bricks and make waypoints for bots to drive through. However, this is a real pain in the ass and the bot half the time misses the checkpoint due to a large turning radius or because its foot is on the gas 100% of the time.

I was wondering if there was some way we could make a proper pathmaking system involving splines or something, and you could tell the bot the optimum speed and where to slow down (unless it's automatically calculated).