BlockoSedan

Author Topic: BlockoSedan  (Read 2565 times)

BlockoSedan
A simple sedan with a taxi and a police car variant



Instructions

The cars spawn with randomised colours and wheels (hubcap, or no hubcap version).

To change colours type /veh <number>
To change colour targets (body, interior, floor, headliner, louver, spoiler) type /veh t 0-5.

Headlights can be turned on and off with the light key.

Turn signals can be operated with the brickshift left and right (numpad 4 and 6 by default). Hazard lights work with brickshift down (numpad 5 by default).

Change parts with the following commands:

Wheels:
/veh w 1-4 (1 = stock hubcaps, 2 = stock w/o hubcaps, 3 = 8-spoke alloys, 4 = 16-spoke alloys)
Parts and accessories:

Roof rack:
/veh lr - A metal roof rack.

Passenger side mirror:
/veh rm

Louver:
/veh lo - a plastic louver on the rear - visibility is overrated, anyway.

Spoiler:
/veh s 0-2 (0 = no spoiler, 1 = small spoiler on the back, 2 = a large wing).

Bumpers:
/veh b - removes/restores bumpers.

Steering wheel:
/veh st - switches between the stock and the sporty steering wheel.

Blocko Sedan - Taxi:

Same controls and accessories (minus the roof rack). Taxi light can be operated with shiftbrickup (numpad+ by default.)

Blocko Sedan - Police:

Colourable areas: body (0), side panels (1), interipr (2), floor (3), headliner (4).

Lights and turn signals work the same way as the regular Blocko Sedan. Police lights and sirens can be activated with numpad 2 and 8. Police lights can be toggled on/off with numpad + (it will also turn off sirens). Two siren tones are available.

Credits:

The original BlockoSedan could have never been made without the help of Trigun. This update could not have been possible without Teneksi's input on handling and other bits.

Download from Blockland Glass!
« Last Edit: December 27, 2020, 06:57:29 AM by Barnabas »



I'm so glad you're back man!



yo this is an epic update to the original trio. would be neat to have some sort of events for making randomized variations (apply accessories and such) when the vehicle spawns

Thanks for all the kind replies! :D

yo this is an epic update to the original trio. would be neat to have some sort of events for making randomized variations (apply accessories and such) when the vehicle spawns

Some accessories do spawn randomly, there is a 10% chance to have a roof rack on the roof, a 40% chance for mud flaps and a 45% chance to have a right side mirror. But events would be a neat idea!