Author Topic: WaW-BO1 Nazi Zombies [SLAYER]  (Read 2399 times)

Hey, I just stopped by to say that this is awesome, and looks really well-made.

I'm so glad to see new Slayer modes still being created! Good work.  :cookie:

Hey, I just stopped by to say that this is awesome, and looks really well-made.

I'm so glad to see new Slayer modes still being created! Good work.  :cookie:
This is kind of off topic, but your 'Happy Holidays' easter egg in Slayer is still fooling people where they think Blockland got an update that added a Christmas image to the main menu :cookieMonster:

I'm really glad to see maps/gametypes of quality are still being made, this looks great!

BUMP!

Sorry for the bump, but after around two months I finally decided to push another update (Though I suppose to do this a month ago.)

Update:
  • New Weapon: Monkey Bomb, modeled by Filipe, sounds rips commissioned by MonkeyFunky, coded by Hologlaxer (me)
  • Small tweak to the debugging mode, making it only display the navmesh in the chunk the player is currently in, this is to try and not destroy people's FPS on large maps.
  • All weapons within the Weapon_DWeapons and the Russian Expansion have received stat changes in terms of damage, accuracy, and clip size, along with new PAP camo, bullet trails, and names.

So please be sure to re-download from the link again to receive the new update. Happy Holidays and New Year to all of you.

Hey, I just stopped by to say that this is awesome, and looks really well-made.

I'm so glad to see new Slayer modes still being created! Good work.  :cookie:

Not going to lie, I wasn't expecting this from you Greek, but either way, this reply has generally made me feel proud of myself for making this gamemode. So I really appreciated the compliment :)

My grandpa has the nazi zombies symbol on his old clothes, so cool! I didnt know he was a gamer


is it just me or do zombies have a habit of shuffling around on the barricade entry brick without actively attacking me

that and when i'm around on a certain chunk of node bricks the server lags to hell

is it just me or do zombies have a habit of shuffling around on the barricade entry brick without actively attacking me

that and when i'm around on a certain chunk of node bricks the server lags to hell

(Even though I have answered your question when you have joined my server yesterday, just gonna reply anyway.)

For the server that lags to hell, that sounds like an impossible path scenario occurring, thus it ends up trying to search every single node in the map; be sure to re-check your node connections once more and see if you might have missed anything.

For the barricade entry bricks, it may be they are placed too far away from the barricade, or something else.