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Help with Procedural Terrain Generator

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boomquishasassafrass:


--- Quote from: Conan on January 20, 2021, 04:36:05 PM ---afaik the gsf ghost terrain generator doesnt really work well - you'd be best off generating a section of terrain then editing it to suit your needs. and squib means the flatlands preset which reduces the aggressiveness of hills iirc.

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I tried flatlands, it literally just generates an infinitely flat plane of bricks.

boomquishasassafrass:

But your other point is what I'm coming to realize... the generator is super unrealistic and extreme. Are there any better ones you'd recommend?

TheArmyGuy:


--- Quote from: boomquishasassafrass on January 24, 2021, 12:50:32 AM ---But your other point is what I'm coming to realize... the generator is super unrealistic and extreme. Are there any better ones you'd recommend?

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You're beign really sassy here; the generator works fine, you need to tuen around with the settings a bit more. I've made perfectly fine, smooth terrain using the PTG and it didn't require any guide or anything just simple usage of the GUI.
I.e. this is generated terrain I made last week:


boomquishasassafrass:


--- Quote from: TheArmyGuy on January 24, 2021, 06:59:29 AM ---You're beign really sassy here; the generator works fine, you need to tuen around with the settings a bit more. I've made perfectly fine, smooth terrain using the PTG and it didn't require any guide or anything just simple usage of the GUI.
I.e. this is generated terrain I made last week:


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Could you tell me which settings you used? No matter what seed I set or sliders I adjust I always get extreme terrain...

boomquishasassafrass:

No matter what I change I always get the same end result of extreme terrain

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