Due to unset variables, all default audio descriptions (e.g.:
AudioClose3d,
AudioCloseLooping3d, etc.) are corrupted on
dedicated servers and have unreliable / earsplitting volume levels.
There is an easy fix for server hosts:
- create config/main.cs, if it doesn't exist
- add the following variables to the end of config/main.cs: (after everything else)
$GuiAudioType = 1;
$SimAudioType = 2;
$MessageAudioType = 3;
This is not a problem for
listen (client-hosted) servers, it only applies to
dedicated servers.