Blockland Forums > Suggestions & Requests

Suggestion to bring back terrain and interiors with concept screens

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Antares:


--- Quote from: Foxscotch on December 11, 2022, 12:39:26 AM ---did yall know that every other game engine in the world supports both "terrain" and "interiors"? and you can make whatever you want with them? these days most of them don't even cost anything

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Already playing around with realistic interior buildings in Age of Time v3. Check it out here.

Foxscotch:


--- Quote from: Antares on December 22, 2022, 06:14:29 PM ---Already playing around with realistic interior buildings in Age of Time v3. Check it out here.

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you have an interesting interpretation of the word "realistlc"

SWAT One:

I really dunno. Has that single core thing ever been addressed? Why are textures limited to 256px2? There's a lot of quality and performance bottlenecks that are just hard-coded into the platform. Saying this as someone who has extremely fond memories of creations in Blockland, on map terrain, of map terrain, and without map terrain, in regards to its capabilities as a game: Why bother polishing a turd?

Smashed_Eggs:


--- Quote from: SWAT One on December 30, 2022, 04:35:04 AM ---I really dunno. Has that single core thing ever been addressed? Why are textures limited to 256px2? There's a lot of quality and performance bottlenecks that are just hard-coded into the platform. Saying this as someone who has extremely fond memories of creations in Blockland, on map terrain, of map terrain, and without map terrain, in regards to its capabilities as a game: Why bother polishing a turd?

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it's a special turd
because despite the limitations you can still make good looking stuff, it'll look dated of course, we are talking about torque after all, but you very much can still get good use out of terrains and interiors if you know what you're doing

SWAT One:


--- Quote from: Smashed_Eggs on December 30, 2022, 10:40:56 AM ---it's a special turd
because despite the limitations you can still make good looking stuff, it'll look dated of course, we are talking about torque after all, but you very much can still get good use out of terrains and interiors if you know what you're doing

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Oh I definitely know. Again… Blockland was an extremely formative game and I kinda wish there was an hours tracker built in so I could see for myself how much time I put into it. I wouldn't be surprised in the slightest if it was in the mid 5 digits and best $20 ever spent. It's at this point though where novelty is just not going to be adequate. Certain parts of it put it ahead of the curve in the past, but now its competitors are racing ahead.

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