Blockland Forums > Suggestions & Requests
Suggestion to bring back terrain and interiors with concept screens
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Antares:

--- Quote from: Goth77 on November 25, 2022, 12:08:18 PM ---Looks nice, but still want day/night cycle. I don't even care about the "shadows" part so much, as I generally keep them disabled, I just really want to keep the day/night cycle. It's nice for RPG servers and stuff

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The day and night cycle would still work. Age of Time has a day and night cycle too (older version), but it still looks great with the terrain and interiors. See Age of Time v29 for example, another game by Badspot.
Goth77:

--- Quote from: Antares on November 25, 2022, 12:13:38 PM ---The day and night cycle would still work. Age of Time has a day and night cycle too (older version), but it still looks great with the terrain and interiors. See Age of Time v29 for example, another game by Badspot.

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Yeah I've thought about that. Haven't played AoT in forever, but yeah, would be really neat to see both the terrains and daycycle in blockland
Antares:

--- Quote from: Goth77 on November 25, 2022, 12:24:57 PM ---Yeah I've thought about that. Haven't played AoT in forever, but yeah, would be really neat to see both the terrains and daycycle in blockland

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Compared to the day and night cycle in Age of Time v3, the transition of lighting on the players look much better in v29. Would be cool to see it in Blockland as well.


--- Quote from: adel on November 25, 2022, 04:33:07 AM ---this is why someone should port blockland to t3d :D
if terrain ever gets brought back it should also have a max size field so you're not limited to a 256x256 grid

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Having a limited terrain size is still better. If you look at games that have a bigger game map, ninety nine percent of the time those areas never see a player. It would be unnecessary to load unused areas of the map. The unnecessary load can better be used to put in more detail in the map such as trees, foliage, interiors, etc. The maps in TGE kept the game compact and the players were closer to each other. The playing area was much more fun and cosy.


--- Quote from: RallyBlock on November 25, 2022, 07:56:24 AM ---You might have to make a change.org petition and post it to the BCC discord for people to sign to show any interest in bringing maps back. But even then, trying to get Badspot to update this game is going to be a task in itself.

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Badspot replies once in a while / months in private messages if you have serious questions about the engine code or if there are any problems with the game or website.
Awesomebread²:
if you want maps back you're going to have to do it yourself because there is 100% no way badspot will ever do this
Multisour:

--- Quote from: Awesomebread² on November 25, 2022, 09:06:11 PM ---if you want maps back you're going to have to do it yourself because there is 100% no way badspot will ever do this

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this.

there is no incentive to bring back terrain, not a lot of people play the game and literally nobody is going to make use of terrain, make maps or make builds on maps when there is no one to play with

a quote from badspot from an old thread:

"Man, Kompressor pulled that one BS marketing line and people have been hounding me on it for years.  The maps sucked balls, ran like stuff, looked like stuff and just made everyone run around jacking off over how many half-assed round terrain brush tribes map rejects they could stuff into the add-ons folder before it burst.  Plus the GL code for terrain/interiors was a nightmare.  Have you ever noticed that no one ever increased the texture size for torque terrain?  That's because it's goddamn impossible.  There was no way we were going to get shaders to work with terrain/interiors and there's no way the game would continue to sell looking like a bargain bin title from 2001.  Less than 15% of servers even used terrain based maps - the whole "oh maps were the best evar" bullstuff is just misplaced nostalgia from a particular age group. "


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