Blockland Files > Add-Ons
[Pack] Bleach Stuff (v1.3)
MunkeyCheez:
i was expecting cleaning products to enhance family RP. please retitle thread accordingly in line with ambiguous topic rule.
(that was a joke)
crazies alt:
thanks
Goth77:
Update v 1.2
NEW ADDITIONS
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-New feature: Sword Clanging
When players are attacking each other if the timing is right they will clang swords and neither party will receive damage
-Added Shinji's Sword "Sakanade" to the pack
-Added item icons and ci kill icon
BUGFIXES AND ADJUSTMENTS SUMMARY
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-Fixed hand nodes hiding and unhiding properly
-Fixed normals on the hands of some models (senbonzakura still a bit weird)
-Fixed some missing texture and shape filepaths/names
-Fixed issues with some inherited image datablocks
-Fixed Senbonzakura sub explosion debrisThetaMax being > 180
-Fixed Senbonzakura using the wrong sfx for one of the image states
-Fixed Nozarashi trail emitter ejectionPeriodMS being < 1 ms
-Fixed Nozarashi 2-handed knockback not calculating correctly
-Removed unused SenbonzakuraScatter2 emitter
-Removed unused SenbonzakuraFire2Sound
-Removed unused NozarashiYellow.dts filepath
-Updated topic main post
Goth77:
Update v 1.3
NEW ADDITIONS
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-New feature: Blocking
Hold right click to block, can be broken if you are hit enough times in
succession, or if the power of the attack is greater than 50 (charge attacks)
-New feature: Spirit Energy
Spirit Energy is used for various movements and charged attacks
Default amount is 400
-New feature: Flash Step
Hold right click and then press left click to flash step to the location
you are looking at. Costs 50 Spirit Energy
-New feature: Flying
Press the light key while holding a bleach sword to accelerate in the direction
you are looking. You can essentially fly. Costs 2 spirit energy per use
-New feature: Air Walking
Double tap space to walk on air. Tap once while active to disable.
Spiritual energy takes longer to recharge while active
-Added additional recoil animation when getting hit while blocking or attacking
BUGFIXES AND ADJUSTMENTS SUMMARY
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-Fixed Senbonzakura hand normals
-Fixed Sakanade left hand node playing improper animation
-Adjusted damage and knockback radius of charged attack explosions
-Adjusted emitter time on muzzlePoint to match duration of charging sequence
-Updated topic main post