//----------------------------------------------------------------------------
datablock DecalData(PlayerFootprint)
{
sizeX = 0.25;
sizeY = 0.25;
textureName = "~/data/shapes/player/footprint";
};
datablock DebrisData( PlayerDebris )
{
explodeOnMaxBounce = false;
elasticity = 0.15;
friction = 0.5;
lifetime = 4.0;
lifetimeVariance = 0.0;
minSpinSpeed = 10;
maxSpinSpeed = 600;
numBounces = 5;
bounceVariance = 0;
staticOnMaxBounce = true;
gravModifier = 1.0;
useRadiusMass = true;
baseRadius = 1;
velocity = 20.0;
velocityVariance = 12.0;
};
Straight out of the Torque Demo, however its possible Blockland doesn't have it because its an older version.