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Slate Room (Testing Phase)

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adc90:

I’ve been working on a map that gives the illusion of an interior map without limitations. I’ve pretty much finished it, but I would like to post it here so I can get some feedback on it, and be able to iron out any problems. There is a missing texture error, because two textures were used in the original terrain file. So if anyone knows how to delete a texture from the texture painter, let me know. I know the fog looks a little awkward, but I left it in to reduce lag from rendering all the terrain. I'm aware the name is kinda of lame so I'm open to any suggestions.  With out any further delay I present Slate Room:
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LOL I can't belive I found this topic, I might remake soon because the old one was crap  >_>

Falcondude:

VERY neat. I think the fog actually makes it look good.

pingpeppy:

Good job, buddy. :)

Packer:

Change the fog to a brown so it suits in with the distance and the ground when you fly high.

adc90:

I tried brown fog but I think it works best with the white to match the sky box, also with the brown it looks more like heavy smog imo.  Also I'm aware that most slate edits don't contain a terrain file to cut down on client downloading, however I was having issues with texturing the water, and I think it works better this way.  Anyway I made a comparison between the brown fog and white to illustrate my point.




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