So far, for the "Boss Zombie", I might need someone to actually look into the scripts and edit it so players can select the kind of zombies they want (Big Zombie=High MaxDamage (HP), Slow, but can break bricks and etc.). I also need a way to make it so in the very start, one of the many players randomly becomes a smart Zombie, this will allow the game to be "harder", especially for people who just play and camp in crawl-ins that the Bots cannot go through (Unless theres a script to make bots crawl).
Theres alot, and we also need a "Medkit" like in RtB (the health packs from my Urban Warfare Server).
As for the main campaign builds, we will go mainly for F.E.A.R.'s multiplayer/campaign maps since they are perfect for this Zombie game.
So far, I'm using the original small Zombie Village Survival as the current Left 4 Dead default. I will start on main build ASAP when my time gets more accessible :)
EDIT: After some testing. I want to see your opinions on the current zombies and how far should I modify them for "Fair Play" between the two sides?
1) So far, they are moving at 20 or 15 I believe with a jump at about 12 or 15. Smart Zombies have a bit more in each.
2) Gun Damage is at 10. Increase to 15 or 20 and crowbar to instant kill? Zombies WILL HAVE ALOT MORE HP IN NEXT TEST.
3) I'm in the process of making more buildings and modifying current ones to make it fair for both sides. Any ideas and help with scripts and etc. is appreciated.