Poll

How Does Game look so Far?

Great
2 (5.6%)
Good
0 (0%)
Alright
8 (22.2%)
Bad
5 (13.9%)
Horrible
21 (58.3%)

Total Members Voted: 4

Author Topic: Making a Obstacle Course Game  (Read 2902 times)

Its just a normal drag and drop lives thingy but i changed the text it shows to deaths

liek so


btw when you get hit, don't reset the room, it messes up the scores, just jump back to the start position (i used 40, 40 in my game)

if im helpful, Credit is always <3'd :3

if you want to know anything else, ill be glad to help, (to the extent i know)
« Last Edit: May 18, 2008, 09:56:03 PM by tails »

Oh but with mine you should probably just make a new object and run the set lives 0 on the first screen ONLY so the lives does not reset everytime you move to another room

I voted "Horrible" and I didn't even try the game.

Oh but with mine you should probably just make a new object and run the set lives 0 on the first screen ONLY so the lives does not reset everytime you move to another room
thanks i have another promblem. I want it where you have to collect all the coins in the room before you go to the next level. So if there are 5 coins in the room you have to get them all then you can go to the flag and get to the next room can you show me how to do that if yes, thanks.

Btw, ill give you credit when im done, if you help a tad more, and thanks again

heres how you can check the objects on the screen

//tails :D
//Check the ammount of items replace ITEM with the object you want,
//change how many items with the 0 (0 = none on screen)
if instance_number(ITEM)=0 {
//and if it has 0 ammount do the next thing
room_goto_next()
}

just put it a script file
« Last Edit: May 19, 2008, 08:00:36 PM by tails »

heres how you can check the objects on the screen

//tails :D
//Check the ammount of items replace ITEM with the object you want,
//change how many items with the 0 (0 = none on screen)
if instance_number(ITEM)=0 {
//and if it has 0 ammount do the next thing
room_goto_next()
}

just put it a script file
i want it so once you collected all the coins then you go to the flag and takes you to next room. Not where once all coins are gone it takes you to next room.

.. put it in a collision event with the flag and player..

if instance_number(ITEM)=0 {
//do whatever
else
//do whatever

.. put it in a collision event with the flag and player..

if instance_number(ITEM)=0 {
//do whatever
else
//do whatever
nvm i got it i didn't need to make it into a script, but thanks anyway. Later on i might need help with doors or i might figure it out myself. Ill be releasing Version 2 when i get 10 levels.

i meant a code file.

i meant a code file.
i know but i figured that i didnt need a code and i did it my way but, thanks anyway

While we on topic of game maker, HERE is a picture of my work in progress game :D