K tryin to basically save my trigger doesn't work with save brick's or save map help anyone? Thank's.
datablock TriggerData(topTrigger)
{
tickPeriodMS = 10;
};
function topTrigger::onTickTrigger(%this,%trigger)
{
}
function topTrigger::onEnterTrigger(%this,%trigger,%obj)
{
%obj.settransform(vectoradd(%obj.getposition(),%trigger.off));
}
function top::onLeaveTrigger(%this,%trigger,%obj)
{
}
datablock fxDTSBrickData(brickteletrigData : brickSpawnPointData)
{
brickFile = "base/data/bricks/baseplates/16x16F.blb";
uiName = "16x16x5";
subCategory = "Teleport trigger";
};
datablock fxDTSBrickData(brickteletrig2Data : brickSpawnPointData)
{
brickFile = "base/data/bricks/flats/1x16F.blb";
uiName = "16x1x5";
subCategory = "Teleport trigger";
};
datablock fxDTSBrickData(brickteletrig3Data : brickSpawnPointData)
{
brickFile = "base/data/bricks/flats/8x8F.blb";
uiName = "8x8x5";
subCategory = "Teleport trigger";
};
datablock fxDTSBrickData(brickteletrig4Data : brickSpawnPointData)
{
brickFile = "base/data/bricks/flats/1x4F.blb";
uiName = "1x4x5";
subCategory = "Teleport trigger";
};
function brickteletrigData::onPlant(%this,%brick)
{
schedule(10,0,"setteletrig",%brick,16,16);
return Parent::onPlant(%this,%brick);
}
function brickteletrig2Data::onPlant(%this,%brick)
{
schedule(10,0,"setteletrig",%brick,16,1);
return Parent::onPlant(%this,%brick);
}
function brickteletrig3Data::onPlant(%this,%brick)
{
schedule(10,0,"setteletrig",%brick,8,8);
return Parent::onPlant(%this,%brick);
}
function brickteletrig4Data::onPlant(%this,%brick)
{
schedule(10,0,"setteletrig",%brick,4,1);
return Parent::onPlant(%this,%brick);
}
function setteletrig(%brick,%x,%y)
{
if(%brick.angleID==2||%brick.angleID==0)
{
%t=%x;%x=%y;%y=%t;
}
%client=%brick.client;
echo(%client);
if(isobject(%client.teletrig))
{
%client.teletrig.off=vectorsub(%brick.getposition(),%client.teletrig.brick.getposition());
//%brick.delete();
messageclient(%client,"","Destination placed.");
%brick.delete();
%client.teletrig=0;
return 1;
}
if(!isobject(%brick))return;
%pos=%brick.getposition();
%p = new Trigger()
{
datablock = topTrigger;
position = vectorAdd(%pos,-%x/4 SPC %y/4 SPC 0.1);
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
scale = %x/2 SPC %y/2 SPC 3;//"8 8 3";
rotation = "1 0 0 0";
};
%brick.trigger=%p;
%client.teletrig=%p;
%p.brick=%brick;
messageclient(%client,"","Please place a destination(Place same brick where you want it to teleport to).");
}