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Deleted Faces after compiling
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[GSF]Ghost:
I am almost finished with my New York City map, but I have run into a huge problem that I just can't seem to fix. Whenever I go to compile in QuArK, many random faces get deleted. I have tried using both the map2dif_DEBUG and map2dif_plus compiler, but the map2dif_DEBUG doesn't work at all. Is there a nother compiler I can use or a way to fix this? I tried searching google and yahoo and didn't find any beneficial results.

Here is an example of my problem:
Packer:
"Use more Building Blocks", I had this problem allot until I realised wtf I was doing. To put it simple, instead of using 1 block for a certain part use 2. Less connections to be made when complied and less likely to be rippage.
[GSF]Ghost:
You mean like make it into two pieces, compile them seperately, and then reassemble them ingame?
Packer:
No I mean use 2 different boxes instead of one.
[GSF]Ghost:
Oh I see what you mean, and it seems to be working. Thanks Packer
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