| Off Topic > Games |
| Havok physics, Now free :D |
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| Packer:
--- Quote from: tails on June 06, 2008, 01:22:48 PM ---Badspot, PORT IT INTO BLOCKLAND :D --- End quote --- Brix error 101 SERVER CLIENT CONAXAWWWLLLLLLLLLLLLLL <Demoman KA-BOOM here> Oops. |
| Anti-Cop:
--- Quote from: Wedge on June 06, 2008, 07:08:32 AM ---Age of Empires III used it. :cookieMonster: Also, I don't think anyone here would even know how to use it, so I don't think it's not that big of a deal. It's not like you can just plug it into your game and say "Tada, physics!" --- End quote --- But AoE3 was one of those sequels that everyone tries to forget happened. I am 99% sure that havok and Torque would hate each other. |
| UsernameWTF:
Let's see how this runs on my torque based game. |
| Ephialtes:
--- Quote from: UsernameWTF on June 06, 2008, 03:41:41 PM ---Let's see how this runs on my torque based game. --- End quote --- Oh lol. Like you can even figure out how to wrench a physics engine into TGE. |
| (MoA) Shaun:
http://www.blockland.us/smf/index.php?topic=36322.0 WTF guys, I posted this on June 2nd! |
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