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Monty:

 
--- Quote from: Lt Chub Chub on October 14, 2008, 04:50:24 PM ---The player model has 390 polygons

--- End quote ---
With all the nodes, or just the model you've checked?

Lt Chub Chub:

Just the model, nodes don't have polygons unless we are talking of a difrent thing.

Jaydee:

I am not wrong. You're proving a wrong point. What I am talking about is this, you could have made all the handle and stock with just 1 cylinder and a few stacks. Instead, you put alot of stocks, which cannot be easily noticed, so its useless. Plus, it takes polys that are not needed anyway. Whats the use if you can't even see them or notice them?

DABlock:

this mod would be on every website in the world its so epic a the protocannon wins

Lt Chub Chub:

Are you daft? If I used a cylinder not only would I not have been poly modeling (extruding a square's polygons to make every thing with only using one shape), it would not have been 'bloko enough', and it would have had WAY more polygons than it does at the current time (a single cylinder has over 200 poly's). You may have meant use a gengon and those have about 2o poly's (the current handle has 90 poly's) and then you would have been correct but it would have looked like stuff.

Any ways your one to complain about unneeded polygons you practically made this:http://img153.imageshack.us/my.php?image=Blockland_00141.png out of flat shaded cylinders, now that’s useless polygons!


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