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| yuki:
--- Quote from: Darius on November 17, 2008, 05:54:22 AM ---he lives in England, dumbass --- End quote --- That means he speaks English. Your argument just crashed and burned. |
| Lt Chub Chub:
--- Quote from: g12345389 on November 12, 2008, 05:11:29 PM --- --- End quote --- I'm surprised no one pointed this out yet but: *WEEEeeeeWOOOOooooWEEEEeeeeWOOOOOoooo MASIVE POLY ALERT I REPEAT A WASTE OF POLYGONS HAS BEEN REPORTED IN THE VICINITY! WEEEeeeeWOOOOooooWEEEEeeeeWOOOOOoooo. Seriously it's all cylinders and what not! Just like your sniper wich used a flat shaded cylinder for a barel! Jaydee, being the spaz he is, freaked out because my gun had 200 polygons (in a previous post I said a difrent number but I just noticed I was useing the triangle counter, not the polygon counter) but he seemed to have liked your sniper. Here is a hint: don't use cylinders in some thing for blockland, ever. Use a gengon if you insist on making it out of primitives but never use a single cylinder! Flat shadeing does not reduce the polygon count. |
| Crysist:
--- Quote from: Lt Chub Chub on November 17, 2008, 08:17:05 AM ----Snip- --- End quote --- ... I flat shade because its so important its almost mandatory, and your not an ambulance |
| Lt Chub Chub:
I know I'm not an "ambulance" I'm a very poorly constructed bomb warning system. I never said flat shading wasn't important, in fact it's about the only thing you got right. If you were making a model for some movie it could have been ok but in games (particularly things like torque games) you have to be conservative with your polygons. |
| Darius:
--- Quote from: yuki on November 17, 2008, 07:25:16 AM ---That means he speaks English. Your argument just crashed and burned. --- End quote --- Americans and the English spell realised/realized differently |
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