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| DF Succession game Fort CloisterCrush, strike the earth! |
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| XD!:
May I join as well, or am I too late? |
| Muffinmix:
--- Quote from: XD! on August 04, 2008, 12:30:57 AM ---May I join as well, or am I too late? --- End quote --- Nope you're not, just be around when the next turn swiitch happens. Second update coming soon Edit: I'll post my current map at the beginning of this next update. The fort is already shaping up nicely. |
| rkynick:
Remember, I have nothing better to do than play my entire turn in one sitting . |
| Muffinmix:
Year 1, SUMMER Here I have asked our field surveyor Lokom to scout out our fortress and jot down a map. And blimey did he do a fine job. http://mkv25.net/dfma/map-3221-cloistercrush I'm not so sure bringing 28 dogs and training them was such a good idea now. A small swarm of wardogs follows me at all time, and another swarm does much the same for my mason Lorbam. Although I feel extremely secure having this many dogs around me at all times, they are rather troublesome and getting in the way, I've instructed the carpenter to build us a cage to keep a few of them in. In the meantime, our miners are digging out some nice rooms for us, and some lucky dwarf gets to stay in this room filled with beautiful sapphires. I picked the short straw, as it was decided one of the miners will be staying in there. I suppose it's fair seeing as he did dig out the room after all. In case you are wondering, dear reader, those rooms are littered with the precious rock Bauxite, which is a rare stone that can withstand the highest temperatures. Even magma cannot melt this stone, so it makes for perfect magma gates and magma proof mechanisms for those gates. I take back what I said, that miner DESERVES his bloody room. He just went out and struck gold while mining out our main shaft to the brook. I trust one of my successors will be looking into this. Life goes on... And then. This. Ok in all seriousness, I did not use any cheats, no prospector, nothing. I didn't even know there would be adamantine on this map tile, it was in the middle of a heavily mountainous terrain and it could've been anywhere on the whole map. But again out of loving nowhere, I struck adamantine. What the hell man, what the hell. Continuation Our miners reported that they struck some strange eerie blue rock. I came down the shaft to see what they spoke of, and saw it. This stone glowed with an otherworldly light. Small blue rocks of it lay on the floor, I picked them up and the miner Vucar told me this was no normal stone, and he'd never seen the likes of it. The rock I held in my hand was strangely light, lighter then any other stone I'd come across. The faint glow it emitted was both beautiful and strangely sinister. Something about this stone was not right, and I instructed my miners to immediately cease mining it and dig in the other direction. As I made my way back up the shaft I pondered the meaning of this discovery, what we had found. Was it Adamantine, that mythical metal said to have been sewn into the earth by Armok himself? I sent a messenger pigeon out to inform our mountain home of the strange discovery. I hadn't even the time to ponder this strange stone and the miners had already struck another vein of Gold. By Bugsud those miners work fast. Our season proceeded normally for the next few days, with not much change. The woodcutter spots Elk fairly often outside North of our fortress. It seems they frequently migrate in our region. This would make a perfect spot for hunting, well, if that bloody Giant Eagle wasn't prowling just to the west. Our kitchen was set up, our rooms were finished, our stockpiles were all lain out, and our workshops were already moved indoors. Our next task was to make a good dining room. We seem to be suffering a Miasma problem, as everyone is too busy to pick up after that damned cat. The fortress cat actively seeks out vermin and tears them apart, leaving the corpse behind to rot. And that rot makes quite a smell, that you can surely trust me on. You might also see just up north of that miasma cloud a double bridge structure. That is our fortress' last line of defense against marauding parties. The current fortress will be designed to completely lock down with a flick of a switch. None will be able to get in or out. As I mentioned, this is the very last line, and I plan on making many other layers of defense outside of that one which will still allow the dwarves to safely proceed outside. Inside the fortress, each Shaft will also be capable of retracting the drawbridges and thus Access to the upper and lower levels, unless the invading parties fancy a drop to the lowest level of the shaft, a good 24 levels down. And with that, Autumn has arrived. I asked my trusty scout to once again draw up a map of the fortress and the surrounding area. I am starting to think he is some kind of artist. http://mkv25.net/dfma/map-3223-cloistercrush |
| rkynick:
Do not mine any further Don't put our fortress at risk. Not yet. Leave it be and redirect your tunnel far away from it. Of course, you probably know this. Also, consider getting some forges up and such. Preferably with the magma. |
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