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| DF Succession game Fort CloisterCrush, strike the earth! |
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| Anti-Cop:
FORT "Insert name Here" Fix. Turtles are important. |
| Muffinmix:
Year 1, FALL (continuation) While I was looking at the list of goods, my mason Lorbam came to me running and out of breath, and told me he desperately wanted Turtles. He had been doing a fine job lately so I obliged and asked the Liaison to bring lot of turtles. Lorbam, more then ecstatic, gave me a thousand thanks and went back up the main stair shaft to work on his architectural designs. I asked for Limonite, a good type of Flux in the case that we would need to produce Steel. I also asked for several varieties of seeds so we will have more to plant each season. While we were making arrangements, the Caravan packed up and prepared to leave. Asmel the carpenter bid them farewell and forwarned them to stay well away from the Giant Eagle. The Liaison redirects my attention as he makes a short list of what the mountain home needs the most. I guess they really liked those meals and now they want more next time around. Tired of seeing my mason waste our precious Bauxite, I forbade him from picking up any more bauxite in the first place. To my predecessors, if you ever find yourself needing Bauxite, you will need to Reclaim them first. Some migrants arrived! Excellent, the fortress will become much more lively. They also arrived just up North of the fortress entrance, a good ways away from the Giant Eagle. They should be able to make it to the fortress safely. One of them is an Ammo-less hunter. I immediately disabled his hunting tasks, as he'd be committing Self Delete against the wilderness. I will make him my first Military unit instead. Other immigrants include: A metalcrafter 2 Peasents 2 Soap makers A Fisherdwarf And a Glassmaker There are no real useful dwarves out of the lot apart from the Hunter and the Metalcrafter. Fishing outside is too risky so the Fisherdwarf will be drafted. The two soap makers will have Furnace Operating/hauling tasks and I will draft the 2 peasants along with the Hunter, giving me a small crack squad of militants. The Glassmaker will be hauling for now, but I plan to train him in Weaponsmithing. We're going to need all the militants we can muster, and some ammo. Fast. That giant eagle is just a few paces to the west of the fortress now, hovering ominously overhead. If that wasn't enough to worry about, a single raccoon is stealing all our loot. An order to kill it on sight has been given out to the fortress, we will have no more of this petty thievery. No sooner was I beginning to have the fortress back under control, winter came upon me. My trusty scout made yet another map of the entire fortress and it's surroundings. He had it done even before I asked him to make one! If that's not efficiency then I don't know what is. http://mkv25.net/dfma/map-3232-cloistercrush I'll be continuing my work until the end of winter. Back to farming. |
| Muffinmix:
Year 1, WINTER There isn't enough hauling to do, allot of the newcommers are bored. So I decided to have them smoothing the fortress out, starting with the dining room. I have a plan for that giant eagle, oh yes. Instead of risking my dwarves to confront it, I'll make use of some dwarven ingenuity and we'll hopefully be done with it. Things were proceeding when this Thief was uncovered, probably to his horror, by the 4 militants who were just a few feet away down the slope. Despite this, the thief managed to keep one step ahead of the militants and escaped. Another thief popped up and again, escaped alive. The forge room is finally complete, with magma flowing through the Bauxite Fortifications. The design makes it so the magma residents will never be able to reach the forges. I have given the miners permission to begin prospecting for good metals. They set out a systematic pattern to cover a large amount of ground and hopefully hit some good metal. In case you were wondering what I was planning to do with the Giant Eagle, well here's a small peak at my idea While I was preoccupied, it seems a Naked Mole dog had decided to come take a stroll near our fortress entrance. The result was apparent. Our miners dig away down in the lowest reachable level, so far they found more Gold, and then gold again, and the casual Adamantine along the shaft walls. Where in the world is copper or iron when you need it? Finally, our Catapult is built, and ready to fire at that damned eagle only a few yards ahead. The catapult has an opening created for it to fire safely outside. Hopefully we will strike down that eagle and be done with this constant fear. Ready... aim... FIRE!!! We missed! Reload immediately and fire at will! That last one was damn close! Don't give up bored dwarves! ... Any day now... Blimey maybe we should have brought along some skilled operators. The bird seams oblivious to the boulders arcing out of the mountainside and flying towards it. In the meantime, our miners were called back up from the depths to fix the magma forge room up and ready it for Magma Furnaces. All this gold lying around can't go to waste. Finally we strike something useful! Tetrahedrite is both a Copper bearing ore at heart, and a Silver bearing ore. We will be able to forge blunt Silver weapons, which the militants could use in sparring sessions without the fear of heavily wounding their adversaries, and use the copper to forge some makeshift armor. I hear armorsmiths forge Copper Helms as a method to hone their armor-smithing skills, and simply Melt them back into copper to rework it again afterwards. But this is not a task for me, as my rule will soon be over. And then, after passing the cold winter, we finally stepped out of our fortress to feel the warm breeze of Spring. Dear reader, know that I Cilob Babincatten, will now pass my rein over these stout dwarves to another leader.This year has been a great experience, and I feel the fortress will continue to prosper throughout the years to come. Leader's notes The switch close to the entrance collapses the entrance bridge, cutting off access to the outside from there. This is a line of defense and should prove useful in case of emergency. There is a Second switch down near the Trade Depot. This switch retracts the bridge connecting the fortress to the depot. NOTE: THE SWITCH IS CURRENTLY ON AND THE BRIDGE IS RETRACTED. You will need to switch it Off to get the bridge back up to reach the trade depot from inside the fortress. I leave that switch ON to keep any marauding parties from entering the fortress through there. The catapult is still on "Fire At Will", the eagle is still allive and kicking, but seems completely oblivious to the fact that it is being fired on. There is other information as well but I am needed on the farmlands. Sincerely Miss Cilob Yeah the dwarf I was playing as was a WOMAN. Oh well, I think I did a good job nevertheless The map http://mkv25.net/dfma/map-3236-cloistercrush The save http://www.mediafire.com/?sharekey=872d9d73e80c0dbe1686155677bb2685575c067c4878fd9d Alright guys, I'm done my turn. Who's around and willing to take a turn? |
| rkynick:
I am around, I'm willing! Also I was one of the first to say "i'm in" :D |
| Muffinmix:
--- Quote from: rkynick on August 04, 2008, 08:31:50 PM ---I am around, I'm willing! Also I was one of the first to say "i'm in" :D --- End quote --- Awesome, then go RKY, STRIKE THE EARTH! And then run away. The earth packs a nasty punch. |
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