I mentioned both of these in your server, but a record here anyway:
- There seems to be a problem with the Tank Add-On that blocks all triggers except Slot 0+On because it doesn't call Parent::onTrigger if it isn't using those triggers. It's very minor but prevents some mods from working. (e.g. I wanted my weapon to detect the Jet trigger as "alternate fire" but it won't work since the tank package overrides it) Adding something similar to this should fix it:
package tankPackage
{
... cut stuff...
function armor::onTrigger(%this, %obj, %triggerNum, %val)
{
if(%triggerNum $= 0 && %val)
{
%mount = %obj.getObjectMount();
if(%mount.dataBlock $= TankTurretPlayer)
{
... cut stuff...
}
else
Parent::onTrigger(%this,%obj,%triggerNum,%val);
}
else
Parent::onTrigger(%this,%obj,%triggerNum,%val);
}
};
- I'm not sure if this is a problem, but when I am in a minigame with brick damage
off, other people can trigger my projectile launchers (without trust) destroy my bricks. If I trigger it, the bricks don't break, and neither me or them firing rockets at the bricks break them.