You have to use the events to make 'normal' targets go down:
[delay=0] onActivate -> Self -> spawnShootTarget -> [Target] [North] [unticked]
[delay=0] onTargetProjectileHit -> Self -> spawnShootTarget -> [Target] [North] [
ticked]
[delay=1000] onTargetProjectileHit -> Self -> spawnShootTarget -> [Target] [North] [
unticked]
Moving targets will always fall down when hit.
EDIT: A "[", a "0" and a "]" together make a
- sign. Changed the format so it displays right.