Variable/Variable comparisons would be nice (for example, var1 == var2)
I have this done, I just have to fix a few other bugs.
Also nice would be more output events mirroring regular events that take numbers as input, but accepting variables instead.
The problem with this would be too many outputs, and replacing the originals would screw up saving.
You think you can Add an OnTouching event or something like that.
What do you mean?
Output's
Brick Variables - All the same things you can do with player and client, only you can use them with bricks too.
CntrPrintVariable - Shows the variable value in center print.
BttmPrintVariable - Shows the variable value in bottom print.
ChatMsgVariable - Shows the variable value in the chat box.
These will be:
Client>displayVariable>Client or player, method (Center/bottom, chat, message box), time in seconds for prints, variable.
Self/<NAMED BRICK> > displayVariable>method(center/bottom, chat, message box), time in seconds for prints, variable.
All the brick variables are the same as client and player, but with an extra.
This is addVarToVar, which will allow you to add a variable to another.
Self/<NAMED BRICK> > target (client, player, brick), target variable, other target (client, player, brick), other variable.
This also includes subVarFromVar and SetVarToVar, which work the same way.
However those are bugged, and need to be fixed.