Author Topic: Event- ShiftEventEnabled  (Read 10259 times)

Used to make it so that you press the button once and it disables the enabled event and enables the next one in the list. It can save you a hell of a lot of SetEventEnabled/ToggleEventEnabled.

A fun game:
Put a whole heap of player effects OnActivate on a block, disable all except one and put all their numbers into a ShiftEvenEnabled list. Every time you press it, it cycles to a new effect, then get a whole bunch of people to take turns pressing it. Last person alive wins :3


thats awesome its like russian roulette!

Cool. I'll try it later.
You get 2  :cookie:'s

holey **** i left for a day and two new pages of this where made!!!!
 wierd but ill try it if it works ill say.
gonna test now.

nope i couldnt even find it
« Last Edit: September 01, 2008, 08:25:00 AM by ace frog »

now we need bricks that move

now we need bricks that move
Nice 10 day bump. Keep up the noobery, you've been bumping a lot lof topics lately, even if they are add-ons.


OMFG THEN HOW IS THIS GREAT?
You're about to get flamed. Run for your life, noob!


cant think of what this will be used for right now, but i know i will use it. heres a cookie! :cookie:

I guess this saves time, but its not really necessary.

I guess this saves time, but its not really necessary.
I keep hearing these kind of things, but I still have no idea on cycling between 3 actions without this event. D: