Author Topic: Event - If  (Read 713 times)

It works IF something has been activated.

Just an Idea, i think it could help


^Limited^

I wanted to work on processInputEventLine so I could have if events that wouldn't be limited to 4 numbered input events. I couldn't hear Badspot for some god damn reason and then he got pissy with me, because he perma-banned with reason like "Your chat filter sucks"

Anyway, I wanted processInputEvents source because I didn't want to do any long crap that he could have done short... I guess when I get the chance, I'll just make some stuff for reading events from %brick.vars whatever. Probably going to be less efficient then processInputEvents but whatever.