Author Topic: Events - onPrintChange and setPrints  (Read 12859 times)

Awesome, I can think of several good uses for these.

I needed these :D
so did i :D i forget what for, but i still could use them....maybe for my upcoming [secret]challenge[/secret]
So did i, but not for what everyone thinks of a challenge, but more of a quest for my mod that im trying to make.

Forgot to mention that, if anyone thought about this:
Code: [Select]
onPrintChange Self setLetters GSo they could crash servers, that won't work.

I parented setPrint so it has %wasEvented. Events send %brick.setPrint(%printID, 1); and the 1 is noted and as such, does not activate onPrintChange.
« Last Edit: September 07, 2008, 06:38:26 AM by MegaScience »

This is pretty nice, good job. :D

After thinking about it, my crash fix makes print keyboards not do anything on change... I'm not really feeling like fixing it now, could someone suggest something?

Maybe checking if the target is self or <NAMED BRICK>.


Now we can do what Badspot did on his tutorial,NICE!!! :cookieMonster: :cookie:

If you downloaded before 09/07/08 9:36 AM EST, re-download.

Fixed:
How onPrintChange works so it can work with print keyboard.
     Previously, onPrintChange wouldn't occur if a event activated it. This was so you couldn't do:
  • onPrintChange Self setLetters H
     Now, it sets a variable to the brick and when it hits 2, it stops onPrintChange from cycling.

Also, the text boxes for setLetters and ifPrintThenRelay are bigger.


Now we can make a computer and chat in game with a keyboard without having to actually type :D

but i thought the cow went oink hmmm maybe that's why i never finished tutorial

Thanks, I needed this. :D

but i thought the cow went oink
^^
Lol.

OMFGINEDDEDTHISLOLILOVEYOUOMG LOLCAPS.

Thanks for making this :D.

This looks awesome!

But host-a-net doesn't work on my pc :( could you post another link