Poll

Which maps do you want to be converted to bricks?

Play Ground
8 (2.8%)
Autumn
3 (1.1%)
Warehouse
2 (0.7%)
Blocko Airlines
9 (3.2%)
Flatbed
1 (0.4%)
Attic
4 (1.4%)
Mike’s House
14 (4.9%)
Ghost’s House
8 (2.8%)
Christmas
0 (0%)
Blocko Forest
7 (2.5%)
Serenity
2 (0.7%)
Thin Ice
3 (1.1%)
Lake
2 (0.7%)
Desert Oasis
2 (0.7%)
Yellow Fields
3 (1.1%)
Ocean
2 (0.7%)
Tranquility
2 (0.7%)
GSF Paradise
115 (40.5%)
New York City
47 (16.5%)
California
18 (6.3%)
Remote Island
5 (1.8%)
Bad Dream
9 (3.2%)
Miami
18 (6.3%)

Total Members Voted: 284

Author Topic: GSF Maps  (Read 663500 times)

Oh ok, I realize I seem pompus and I'm sorry. But, it's not that easy now that I established a fan
base. It's not right to leave them in the dark.


well maybe you could train someone then leave and have that person make add-ons and/or maps and ha e his name be [*something else*] Ghost. Lol jk. I doubt that will ever happen but you never know. Well by the way wat does the GSF stand for?

Well I was going to train someone, but they stopped replying to my PMs lol. And GSF was just something random I came up with for my name; it used to be a clan, but initially I got it from GTA: San Andreas (the Grove Street Families gang).


Well I was going to train someone, but they stopped replying to my PMs lol. And GSF was just something random I came up with for my name; it used to be a clan, but initially I got it from GTA: San Andreas (the Grove Street Families gang).

hey since I brought it up ( if you were even going to) I feel I should have the first chance to be trained. But if you dint want to, which I can totally understand + I don't have any experience what so ever, I totally understand. Well I doubt you will but hey ya never know!

Ghost. Train me. Please D:
I want to help continue the maps. I've modeled and textured a few times :D
I want to make a wasteland map..

lol, well I was going to work on a special project with this person. I can't train everyone, but maybe I can make a tutorial or another website dedicated to helping mappers. That would be a lot easier, although very ambitious :/



Update: The sea copter is about 90% complete. I'll hopefully have the test server up tomorrow. Here's a pic of it so far (attached):

I really like your maps GSF. I have almost all of them. We'll miss you
By they way, the first time I saw the face in SA's blue hell, It scared the stuff out of me.

lol, well I was going to work on a special project with this person. I can't train everyone, but maybe I can make a tutorial or another website dedicated to helping mappers. That would be a lot easier, although very ambitious :/



Update: The sea copter is about 90% complete. I'll hopefully have the test server up tomorrow. Here's a pic of it so far (attached):

Could the yellow things be smaller?

I'm a boy and i think that trailer was emotional i ment to pick the last map  :cookie: :cookie:

Could the yellow things be smaller?
The floats on the bottom? That's how they are according to the reference pic I'm using, but I'll see.

I'm a boy and i think that trailer was emotional i ment to pick the last map  :cookie: :cookie:
Thanks, I'm glad you liked it :)



Update: I found out how to apply textures with transparency and alpha cut off onto vehicles, so now vehicles can have windshields, windows, etc. I don't think anyone figured out how to do that yet. I'll hold off for the test server so that I can update the sea copter.

GSF, I seem to time out on Paradise and NYC, do you know why this is?

Well I was going to train someone, but they stopped replying to my PMs lol.

Who?

GSF, I seem to time out on Paradise and NYC, do you know why this is?

Do you mean you freeze during the loading screen? Do you timeout on the mission lighting sequence? If so, then that's normal. You can shorten this my going into options, then go to the advanced tab and enabling Vertex Lighting.

Who?
Ownage, but I think he is getting his computer fixed.



Okay my test server is up now, feel free to join and help me test the Sea Copter. The server is GSF Test Server.

I'll miss your maps man :c.