Poll

Do you know how to use the WoW.ter?

Yes
No
wtf is that?
sure why not.

Author Topic: WoW.ter-How to use:  (Read 2281 times)

this is how you use the WoW.ter I think this is cover ed but here's a example:

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
      cdTrack = "2";
      musicTrack = "lush";
      CTF_scoreLimit = "5";

   new ScriptObject(MissionInfo) {
         descLines = "2";
         desc0 = "If it doesnt load, get the new version here: \n http://filebox.vt.edu/users/ehartman/";
         name = "Green Hills";
   };
   new MissionArea(MissionArea) {
      area = "-360 -648 720 1296";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "~/data/skies/sky_blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "400";
      fogDistance = "300";
      fogColor = "0.600000 0.700000 0.900000 1.000000";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
         locked = "true";
   };
   new Sun() {
      direction = "0.57735 0.57735 -0.57735";
      color = "0.900000 0.900000 0.800000 1.000000";
      ambient = "0.550000 0.550000 0.550000 1.000000";
         locked = "true";
         position = "0 0 0";
         rotation = "1 0 0 0";
         scale = "1 1 1";
   };
   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/details/detail1";
      terrainFile = "./greenhills.ter";
      squareSize = "8";
         locked = "true";
         position = "-1024 -1024 0";
   };
   new SimGroup(PlayerDropPoints) {

      new SpawnSphere() {
         position = "-43.052 -200.547 87.2868";
         rotation = "0 0 1 130.062";
         scale = "0.940827 1.97505 1";
         dataBlock = "SpawnSphereMarker";
         radius = "15";
         sphereWeight = "1";
         indoorWeight = "1";
         outdoorWeight = "1";
            locked = "false";
            lockCount = "0";
            homingCount = "0";
      };
   };
   new WaterBlock() {
      position = "-8 -200 -65.027";
      rotation = "1 0 0 0";
      scale = "256 256 128";
      UseDepthMask = "1";
      surfaceTexture = "~/data/water/Water01";
      ShoreTexture = "~/data/water/Water01";
      submergeTexture[0] = "~/data/water/water03";
      liquidType = "OceanWater";
      density = "1";
      viscosity = "40";
      waveMagnitude = "0";
      surfaceOpacity = "0.975";
      envMapIntensity = "0.4";
      TessSurface = "30";
      TessShore = "30";
      SurfaceParallax = "0.5";
      FlowAngle = "0";
      FlowRate = "0";
      DistortGridScale = "0.1";
      DistortMag = "0";
      DistortTime = "100";
      ShoreDepth = "4";
      DepthGradient = "1";
      MinAlpha = "0.25";
      MaxAlpha = "0.7";
      removeWetEdges = "0";
         params1 = "0.63 -2.41 0.33 0.21";
         extent = "100 100 10";
         seedPoints = "0 0 1 0 1 1 0 1";
         textureSize = "32 32";
         params3 = "1.21 -0.61 0.13 -0.33";
         params0 = "0.32 -0.67 0.066 0.5";
         params2 = "0.39 0.39 0.2 0.133";
         floodFill = "1";
         envMapTexture = "fps/data/skies/sunset_0007";
   };
   new StaticShape() {
      position = "-26 -192 85.5";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "gray32";
         upSize = "4";
         up2 = "3363";
         up3 = "3396";
         up1 = "3334";
         up = "1657";
   };
   new StaticShape() {
      position = "-26 -176 85.5";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "gray32";
         upSize = "4";
         up2 = "3363";
         up3 = "3396";
         up1 = "3334";
         up = "1657";
   };
  
   new WheeledVehicle() {
      position = "0 0 -5.07864e+006";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "deathVehicle";
      disableMove = "0";
         initialPosition = "  ";
         client = "1460";
   };
   new fxShapeReplicator(leaves) {
      position = "30.2088 -161.161 66.6491";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      HideReplications = "0";
      ShowPlacementArea = "1";
      PlacementAreaHeight = "25";
      PlacementColour = "0.400000 0.000000 0.800000 1.000000";
      shapeFile = "~/data/shapes/leaf.dts";
      Seed = "1376312589";
      ShapeCount = "30";
      ShapeRetries = "100";
      InnerRadiusX = "0";
      InnerRadiusY = "0";
      OuterRadiusX = "25";
      OuterRadiusY = "25";
      AllowOnTerrain = "0";
      AllowOnInteriors = "0";
      AllowOnStatics = "0";
      AllowOnWater = "1";
      AllowWaterSurface = "1";
      AlignToTerrain = "0";
      Interactions = "1";
      AllowedTerrainSlope = "90";
      TerrainAlignment = "1 1 1";
      ShapeScaleMin = "1 1 1";
      ShapeScaleMax = "1 1 1";
      ShapeRotateMin = "0 0 0";
      ShapeRotateMax = "0 0 360";
      OffsetZ = "0";
   };
   new StaticShape() {
      position = "-5.24966 -183.52 85.7807";
      rotation = "0 0 -1 118.602";
      scale = "1 1 1";
      dataBlock = "flowers";
   };
      new StaticShape() {
      position = "-7.95056 -183.442 85.3598";
      rotation = "0 0 1 198.426";
      scale = "1 1 1";
      dataBlock = "flowers";
   };
   new StaticShape() {
      position = "-8.05515 -180.428 85.9025";
      rotation = "0 0 -1 79.0679";
      scale = "1 1 1";
      dataBlock = "flowers";
   };
   new StaticShape() {
      position = "-3.16173 -180.865 85.5511";
      rotation = "0 0 -1 118.602";
      scale = "1 1 1";
      dataBlock = "flowers";
   };
   new StaticShape() {
      position = "-6.86858 -176.789 85.864";
      rotation = "0 0 -1 118.602";
      scale = "1 1 1";
      dataBlock = "flowers";
   };
   new WheeledVehicle() {
      position = "0 0 -8.80546e+006";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "deathVehicle";
      disableMove = "0";
         initialPosition = "  ";
         client = "1457";
   };
  
   new StaticShape() {
      position = "-4.49892 -186.903 85.4487";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "pineTree";
   };
   new StaticShape() {
      position = "-8.12182 -175.288 85.5095";
      rotation = "0 0 -1 118.602";
      scale = "1 1 1";
      dataBlock = "flowers";
   };
   new StaticShape() {
      position = "-42 -176 85.5";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "gray32";
         upSize = "4";
         up2 = "3363";
         up3 = "3396";
         up1 = "3334";
         up = "1657";
   };
   new StaticShape() {
      position = "-3.08482 -189.029 85.0241";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "pineTree";
   };
   new StaticShape() {
      position = "-5.79738 -189.11 83.8363";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "pineTree";
   };
  
  
   new StaticShape() {
      position = "-26 -208 85.5";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "gray32";
         upSize = "4";
         up2 = "3363";
         up3 = "3396";
         up1 = "3334";
         up = "1657";
   };
};
//--- OBJECT WRITE END ---


In the red change to WoW.ter

there are some other things you need to change but you can find out yourself

what exactly is wow.ter anyway? a secret map?

yea its a secret easter egg map found in rtb missions folder :cookieMonster: :cookie:

i did exactly what u told me, and all it does is open a mission with a couple of bricks and no terrain. i just spawn and fall into the abyss. WTF?



Worked for me. Maybe you installed it wrong. Just use the download version listed in the RTB topic.

Worked for me too. make sure you use a non-dif map.
and the thing to remove is the static shape code that come with the .mis. (Baseplates, trees, etc.)


why doesn't someone just post the completed changes in the maps section?

srry for bump but you learn by not DLing and tring to make it yourself.