Author Topic: ► V10 Bugs  (Read 35872 times)

I dont know if this is a bug or lag but, I was riding a horse in a water brick, when I jumped out, the particles stayed as if I was in water, even when I was as far away as possible.

Megashot is broken.

The screen resolution for the megashot scale is correct, but the picture is all blurry.
(I tried scale factors from 1, through to 4)

I am running in windowed mode 1024x768
It did work for V9 in the windowed mode

The Output event: Toggle event enabled works the same as Set event enabled. This has screwed up all of my switches and many of my saves. I have reinstalled Blockland.

When I take a control+shift+p pictures it freezes blockland making me have to close it but not my computer oh and im on vista in fullscreen mode

First off, full screen has many glitches. A high res window mode would work just as fine. Secondly, Ctrl +Shift + P is supposed to freeze the game for a bit and will return in a little bit after taking the screen shot. This effectivly doubles the screen resolution you would have if you take it with Ctrl + P.

Badspot

  • Administrator
Megashot is broken.

The screen resolution for the megashot scale is correct, but the picture is all blurry.
(I tried scale factors from 1, through to 4)

I am running in windowed mode 1024x768
It did work for V9 in the windowed mode
Works fine for me.  Ctrl + Shift + P takes a depth of field screenshot, which focuses on the object in the center of the shot and blurs everything else.  Also if you have FSAA enabled mega shot will not work correctly and edges will be sort of pixelated and blurry. 


The Output event: Toggle event enabled works the same as Set event enabled. This has screwed up all of my switches and many of my saves. I have reinstalled Blockland.
Post an example save of the problem please.  The default "Demo House" save uses toggleEventEnabled and it works fine. 


When something is really small, and you zoom into it when your close by, it disappears at the closest zoom.

Easy steps to recreate:
Build a vehicle spawn.
Add the event to it: onbottouch>setscale>.2
Spawn a horse on it.
When close to the horse, zoom in on it.  I may take a second time zooming in on it.

well i guess is not rlly a bug, but, blockland v9 lost my activation key... the bad thing is, so did i

well i guess is not rlly a bug, but, blockland v9 lost my activation key... the bad thing is, so did i
have it resent to your email www.blockland.us

I've only noticed this Jookia's CityRP, when I'm lagging, I haven't been on many other servers though, but my game crashes due to an ERROR: Unable to resolve DTSindex lightghost or something, I'll get a console.log next time it happens.

If you stand on top of a brick then move slightly to the side you can float in the air without fallin

If you set a brick to "OnActivate>NamedBrick{1}>Dissapear>-1" Then another brick to "OnActivate>NamedBrick{1}>Respawn" It doesn't respawn the brick.

If you set a brick to "OnActivate>NamedBrick{1}>Dissapear>-1" Then another brick to "OnActivate>NamedBrick{1}>Respawn" It doesn't respawn the brick.
Thats what i was saying.

Respawn is for bringing the brick back if it is blown up - disappear just sets rendering, raycasting and colliding to false.

You can use disappear -> 0 to bring a disappeared brick back.

I would like it if you solved my problem now.