Author Topic: Tool_NameGun - Names bricks easily  (Read 14115 times)

Off Topic: Nice to see this done, even with some additions left unmentioned/unfound  by me.
On Topic: Very nice job.

Wow, this will definitly come in handy.


:warren:
...wait

YES!!!!! FINALY I THINK I SUJESTED LIKE A BRICKNAMEFILL ONCE OR TWICE BUT TY TY TY TY TY TY TY TY TY CHRONO!!!!!

this could be useful to me nice job  :cookie:

this could be useful to me nice job  :cookie:
Its a wrench...Just looks like a printer...How is this good, might i ask?

Everything was explained in the first post...

Its a wrench...Just looks like a printer...How is this good, might i ask?
the Increment very useful

What increment does is, lets say you used the brickname bob, and had IncName on.
Set the name bob to a brick, and it becomes bob1
Shoot at another brick, and it becomes bob2, without needing to even write a new name.
Also, this is not a wrench, it doesn't even bring up the wrench pop-up.

Its a wrench...Just looks like a printer...How is this good, might i ask?
.....idiot....and his avatar funny but....i'm not even ganna ask

Now It's easier to name bricks im trying it out (if it works on mine)

how do you get more bricks

Now do this with "Rendering", "Collision", "Raycasting", and Events. :D

Now do this with "Rendering", "Collision", "Raycasting"...

Or all three at once, for easier transparent bricks.

Or all three at once, for easier transparent bricks.
Exactly.

The only problem is, you can't actually shoot a projectile at non-raycasting bricks so you can turn them invisible but not back again.

I think the hammer/wrench/printer engine function only has a certain range?

The only problem is, you can't actually shoot a projectile at non-raycasting bricks so you can turn them invisible but not back again.

I think the hammer/wrench/printer engine function only has a certain range?
Perhaps use a Wrench-Like function and increase the range?