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WoW.ter-How to use:
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Do you know how to use the WoW.ter?
Yes
No
wtf is that?
sure why not.
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Topic: WoW.ter-How to use: (Read 2282 times)
Night-Stalker
February 14, 2006, 11:52:34 PM
this is how you use the WoW.ter I think this is cover ed but here's a example:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
cdTrack = "2";
musicTrack = "lush";
CTF_scoreLimit = "5";
new ScriptObject(MissionInfo) {
descLines = "2";
desc0 = "If it doesnt load, get the new version here: \n
http://filebox.vt.edu/users/ehartman/
";
name = "Green Hills";
};
new MissionArea(MissionArea) {
area = "-360 -648 720 1296";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/data/skies/sky_blue2/resource.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "400";
fogDistance = "300";
fogColor = "0.600000 0.700000 0.900000 1.000000";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.900000 0.900000 0.800000 1.000000";
ambient = "0.550000 0.550000 0.550000 1.000000";
locked = "true";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./
greenhills.ter
";
squareSize = "8";
locked = "true";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
new SpawnSphere() {
position = "-43.052 -200.547 87.2868";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
radius = "15";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
locked = "false";
lockCount = "0";
homingCount = "0";
};
};
new WaterBlock() {
position = "-8 -200 -65.027";
rotation = "1 0 0 0";
scale = "256 256 128";
UseDepthMask = "1";
surfaceTexture = "~/data/water/Water01";
ShoreTexture = "~/data/water/Water01";
submergeTexture[0] = "~/data/water/water03";
liquidType = "OceanWater";
density = "1";
viscosity = "40";
waveMagnitude = "0";
surfaceOpacity = "0.975";
envMapIntensity = "0.4";
TessSurface = "30";
TessShore = "30";
SurfaceParallax = "0.5";
FlowAngle = "0";
FlowRate = "0";
DistortGridScale = "0.1";
DistortMag = "0";
DistortTime = "100";
ShoreDepth = "4";
DepthGradient = "1";
MinAlpha = "0.25";
MaxAlpha = "0.7";
removeWetEdges = "0";
params1 = "0.63 -2.41 0.33 0.21";
extent = "100 100 10";
seedPoints = "0 0 1 0 1 1 0 1";
textureSize = "32 32";
params3 = "1.21 -0.61 0.13 -0.33";
params0 = "0.32 -0.67 0.066 0.5";
params2 = "0.39 0.39 0.2 0.133";
floodFill = "1";
envMapTexture = "fps/data/skies/sunset_0007";
};
new StaticShape() {
position = "-26 -192 85.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "gray32";
upSize = "4";
up2 = "3363";
up3 = "3396";
up1 = "3334";
up = "1657";
};
new StaticShape() {
position = "-26 -176 85.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "gray32";
upSize = "4";
up2 = "3363";
up3 = "3396";
up1 = "3334";
up = "1657";
};
new WheeledVehicle() {
position = "0 0 -5.07864e+006";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "deathVehicle";
disableMove = "0";
initialPosition = " ";
client = "1460";
};
new fxShapeReplicator(leaves) {
position = "30.2088 -161.161 66.6491";
rotation = "1 0 0 0";
scale = "1 1 1";
HideReplications = "0";
ShowPlacementArea = "1";
PlacementAreaHeight = "25";
PlacementColour = "0.400000 0.000000 0.800000 1.000000";
shapeFile = "~/data/shapes/leaf.dts";
Seed = "1376312589";
ShapeCount = "30";
ShapeRetries = "100";
InnerRadiusX = "0";
InnerRadiusY = "0";
OuterRadiusX = "25";
OuterRadiusY = "25";
AllowOnTerrain = "0";
AllowOnInteriors = "0";
AllowOnStatics = "0";
AllowOnWater = "1";
AllowWaterSurface = "1";
AlignToTerrain = "0";
Interactions = "1";
AllowedTerrainSlope = "90";
TerrainAlignment = "1 1 1";
ShapeScaleMin = "1 1 1";
ShapeScaleMax = "1 1 1";
ShapeRotateMin = "0 0 0";
ShapeRotateMax = "0 0 360";
OffsetZ = "0";
};
new StaticShape() {
position = "-5.24966 -183.52 85.7807";
rotation = "0 0 -1 118.602";
scale = "1 1 1";
dataBlock = "flowers";
};
new StaticShape() {
position = "-7.95056 -183.442 85.3598";
rotation = "0 0 1 198.426";
scale = "1 1 1";
dataBlock = "flowers";
};
new StaticShape() {
position = "-8.05515 -180.428 85.9025";
rotation = "0 0 -1 79.0679";
scale = "1 1 1";
dataBlock = "flowers";
};
new StaticShape() {
position = "-3.16173 -180.865 85.5511";
rotation = "0 0 -1 118.602";
scale = "1 1 1";
dataBlock = "flowers";
};
new StaticShape() {
position = "-6.86858 -176.789 85.864";
rotation = "0 0 -1 118.602";
scale = "1 1 1";
dataBlock = "flowers";
};
new WheeledVehicle() {
position = "0 0 -8.80546e+006";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "deathVehicle";
disableMove = "0";
initialPosition = " ";
client = "1457";
};
new StaticShape() {
position = "-4.49892 -186.903 85.4487";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "pineTree";
};
new StaticShape() {
position = "-8.12182 -175.288 85.5095";
rotation = "0 0 -1 118.602";
scale = "1 1 1";
dataBlock = "flowers";
};
new StaticShape() {
position = "-42 -176 85.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "gray32";
upSize = "4";
up2 = "3363";
up3 = "3396";
up1 = "3334";
up = "1657";
};
new StaticShape() {
position = "-3.08482 -189.029 85.0241";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "pineTree";
};
new StaticShape() {
position = "-5.79738 -189.11 83.8363";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "pineTree";
};
new StaticShape() {
position = "-26 -208 85.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "gray32";
upSize = "4";
up2 = "3363";
up3 = "3396";
up1 = "3334";
up = "1657";
};
};
//--- OBJECT WRITE END ---
In the red change to WoW.ter
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Night-Stalker
February 14, 2006, 11:53:40 PM
there are some other things you need to change but you can find out yourself
nige111
February 15, 2006, 07:18:20 AM
what exactly is wow.ter anyway? a secret map?
edge
February 15, 2006, 10:46:49 AM
yea its a secret easter egg map found in rtb missions folder
Aromek
February 15, 2006, 01:04:18 PM
i did exactly what u told me, and all it does is open a mission with a couple of bricks and no terrain. i just spawn and fall into the abyss. WTF?
Wedge
February 15, 2006, 02:20:23 PM
Jet up.
Aromek
February 15, 2006, 02:31:56 PM
didnt work
Wedge
February 15, 2006, 02:46:19 PM
Worked for me. Maybe you installed it wrong. Just use the download version listed in the RTB topic.
Night-Stalker
February 15, 2006, 10:13:47 PM
Worked for me too. make sure you use a non-dif map.
and the thing to remove is the static shape code that come with the .mis. (Baseplates, trees, etc.)
dink
February 26, 2006, 04:28:21 AM
this is wow.ter's mis .
wow.mis
TMC
February 26, 2006, 07:59:59 PM
why doesn't someone just post the completed changes in the maps section?
Night-Stalker
March 03, 2006, 01:06:19 AM
srry for bump
but you learn by not DLing and tring to make it yourself.
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WoW.ter-How to use: