Author Topic: Blockland crashes on save loading  (Read 1501 times)

Code: [Select]
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Blockland.exe
  Application Version: 0.0.0.0
  Application Timestamp: 48ebfc45
  Fault Module Name: Blockland.exe
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 48ebfc45
  Exception Code: c0000094
  Exception Offset: 0002a645
  OS Version: 6.0.6000.2.0.0.256.1
  Locale ID: 1033
  Additional Information 1: 2610
  Additional Information 2: 2ad2619aa975cedefbb29facaf05c1e8
  Additional Information 3: b5db
  Additional Information 4: a31a398b380def4a135f63eb2007a8be

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That is the crash info that windows made. Sent that off to microsoft.

Log below because it can not be attached. Cut out most of it. Got to the part where I loaded into a map and tried to load.

Code: [Select]
//-------------------------- 10/20/2008 -- 06:18:11 -----

*** LOADING MISSION: Add-Ons/Map_Slate/slate.mis
*** Stage 1 load
Mission Name: Slate
Mission SaveName: Slate
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_Slate/slate.mis.
*** Mission loaded
Connect request from: IPX:A03FE219:4044E219A053:6626
  lan name = Blockhead
  net name = -=[ICTOC]=- Jordguitar
Connection established
AUTHCHECK: 93464
  LAN server, LAN client, loading
CADD: 93464 local
 +- bl_id = 999999
 +- no auto admin
*** Sending mission load to client: Add-Ons/Map_Slate/slate.mis
*** New Mission: Add-Ons/Map_Slate/slate.mis
*** Phase 1: Download Datablocks & Targets
*** Phase 2: Download Ghost Objects
Client 93464 - Ghost Always objects received.
*** Phase 3: Mission Lighting
Mission lighting done
Blockhead spawned.
*** Initial Control Object
direct load saves/Slate/ddffff.bls
LOADING BRICKS: saves/Slate/ddffff.bls (ColorMethod 3)
base/server/scripts/allGameScripts.cs (19761): Unknown command onAdd.
  Object SkiWeaponImage(652) SkiWeaponImage -> WeaponImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject
base/server/scripts/allGameScripts.cs (19901): Unknown command onLoadPlant.
  Object SkiWeaponImage(652) SkiWeaponImage -> WeaponImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject
base/server/scripts/allGameScripts.cs (19863): Unknown command onRemove.
  Object SkiWeaponImage(652) SkiWeaponImage -> WeaponImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject
Object '654' is not a member of the 'GameBaseData' data block class
base/server/scripts/allGameScripts.cs (19863): Unable to find object: '0' attempting to call function 'onRemove'
base/server/scripts/allGameScripts.cs (2691): Register object failed for object (null) of class fxDTSBrick.
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (2713): Unable to find object: '0' attempting to call function 'setTrusted'
base/server/scripts/allGameScripts.cs (2714): Unable to find object: '0' attempting to call function 'setTransform'
base/server/scripts/allGameScripts.cs (2717): Unable to find object: '0' attempting to call function 'plant'
base/server/scripts/allGameScripts.cs (2742): Unable to find object: '0' attempting to call function 'setRayCasting'
base/server/scripts/allGameScripts.cs (2744): Unable to find object: '0' attempting to call function 'setColliding'



Can you take a picture of all the items in your add-ons folder too, and post the

save file too. (Pressed return by mistake)

Ok. Done.
I have not added any addons but I am guessing the servers that I have been going to have been placing the downloaded stuff in there.




Current video drivers are 178.13

I don't need to update to 178.24 until there is more to add.

    * Adds support for newly-released GeForce 9-series motherboard GPUs. - don't have
    * Includes several application compatibility fixes. Please read the release documentation for more details. - don't care

Badspot

  • Administrator
post the save file

I also had various crashes last time, for example when i load save, never had it in V9.


Anything new on what the problem is?