Try turning off Bombs, Ute, MilitaryJeep.What you should do even if it's not a problem is shut off PTTA.
I have all those mods you tested (except PTTA and Zombie) and the cameras still work just fine with ALL of them enabled at the same time.
So in conclusion, it's either PTTA, Operating System, or improper installation.
Vehicle_MilitaryJeep Quotefunction Player::rigTurret(%obj) { if(%obj.dataBlock !$= machineTurretPlayer) return; if(!isObject(%obj)) return; %parent = %obj.getObjectMount(); if(!isObject(%parent)) return; %obj.spawnBrick = %parent.spawnBrick; %obj.brickGroup = %parent.brickGroup; }Vehicle_Tank: Quotefunction Player::rigTurret(%obj) { if(%obj.dataBlock !$= TankTurretPlayer) return; if(!isObject(%obj)) return; %parent = %obj.getObjectMount(); if(!isObject(%parent)) return; %obj.spawnBrick = %parent.spawnBrick; %obj.brickGroup = %parent.brickGroup; } This will abort the function and break the rigging of either the Tank or the Jeep, depending on which may cause errors if either is destroyed. I see you're still using a server command and schedules for rapid-fire, which may be inefficient - use a weapon image etc. on the turret. Quotefunction serverCmdTestthis(%client) { %client.player.mountImage(machineTurretSmokeImage,1); }Why is this here?
function Player::rigTurret(%obj) { if(%obj.dataBlock !$= machineTurretPlayer) return; if(!isObject(%obj)) return; %parent = %obj.getObjectMount(); if(!isObject(%parent)) return; %obj.spawnBrick = %parent.spawnBrick; %obj.brickGroup = %parent.brickGroup; }
function Player::rigTurret(%obj) { if(%obj.dataBlock !$= TankTurretPlayer) return; if(!isObject(%obj)) return; %parent = %obj.getObjectMount(); if(!isObject(%parent)) return; %obj.spawnBrick = %parent.spawnBrick; %obj.brickGroup = %parent.brickGroup; }
function serverCmdTestthis(%client) { %client.player.mountImage(machineTurretSmokeImage,1); }
Vehicle_Tank: This will abort the function and break the rigging of either the Tank or the Jeep, depending on which may cause errors if either is destroyed. I see you're still using a server command and schedules for rapid-fire, which may be inefficient - use a weapon image etc. on the turret. Why is this here?I'd consider it bugged.
Could you make it so you can't come back to your normal camera without and event? "ResetPlayerCamera"
I Dl-ed it four times ptta: www.ytudfo.us/ptta